//引入基础样式 import 'package:flutter/material.dart'; void main()=>runApp(MyApp()); class MyApp extends StatelessWidget{ @override Widget build(BuildContext context){ return MaterialApp( title: 'Welcome to Flutter', home:Scaffold( appBar: AppBar( title: Text("App Flutter"), ), body: Cen...
//引入基础样式 import 'package:flutter/material.dart'; void main()=>runApp(MyApp()); class MyApp extends StatelessWidget{ @override Widget build(BuildContext context){ return MaterialApp( title: 'Welcome to Flutter', home:Scaffold( appBar: AppBar( title: Text("App Flutter"), ), body: Cen...
运行编译报错 vscode运行通过flutter create --platforms ohos my_app创建的工程,报错如下: Launching lib/main.dart on 127.0.0.1:5555 in debug mode… main.dart:1 start hap build… ProcessException: Failed to find “ohpm” in the search path. Command: ohpm Exited 命令行中ohpm可以正常运行 ➜ ...
解决方法是使用命令flutter run --enable-software-rendering -d all代替flutter run,貌似是跳过OpenGL了,参考:https://github.com/flutter/flutter/issues/22671 (6)复制别人代码时发现的以下报错,估计新手很容易犯,主要是main函数给搞丢了,加回去就可以解决,参考:https://stackoverflow.com/questions/50654820/flutte...
2. 报错Android toolchain - develop for Android devices (Android SDK 28.0.3) Some Android licenses not accepted. To resolve this, run: flutter doctor --android-licenses image.png 根据提示输入 命令flutter doctor --android-licenses,之后会建议输入以下命令 ...
终端输入:flutter run 注意 有时候运行项目会报错 这是因为当前目录不在要运行的项目目录下,执行cd myapp(cd空格+项目名称)切换到项目,到项目目录下再运行flutter run即可正常运行。 运行项目后有几个常用的快捷键: r键:点击后热加载,也就算是重新加载吧。
首先你要确定你的网络是不是通的,之前能运行说明你之前环境是好的,现在不行了,那你中途肯定是有过变动,有变动就有可能需要联网去下载(很慢会造成假死),或者是你项目里配的仓库访问不到了(比如是国外的仓库,换成阿里的试试)
Run flutter create .. Run the app on IOS simulator From XCODE the build is running successfully but not from vscode. Logs Error output from Xcode build: ABAddressBookRequestAccessWithCompletion(ABAddressBookCreate(), ^(bool granted, CFEr...
1.打开安卓模拟器,vscode右下角`no device`点击,选择一个模拟器(android studio创建)2.命令行输入:flutter run 报错信息及解决 1.Running Gradle task'assembleDebug'...Running Gradle task'assembleDebug'...Done 在这里卡住了,提示下载要很长时间。 解决:项目文件夹`android`下`build.gradle`文件内容修改如下:-...