You may be prompted by the AudioLink shader upgrader to upgrade old shaders. You should do so if your project uses any custom AudioLink-enabled shaders. If you were using assets from the AudioLink example scene, you'll have to import it, as it isn't imported by default. To do so, us...
Some shaders can cause excessive time spent rendering on the GPU. Try to stick with the Unity Standard shaders, or shaders that you know perform well. If you don't know how to tell if a shader is well-optimized, that's fine! Here are some examples-- these certainly aren't all the...
This prefab can be previewed on the publicly available Mobile Lighting Unit avatar. NOTE: This system requires 175 bits of expression memory!!! Please make sure your avatar uses 81 bits or less of expression memory without the lighting rig. Getting Started Dependencies VRC Camera Shy Shader VRC...