This includes the world thumbnail, name, instance ID, and player count, depending on your settings and whether the lobby is private. You can also add a join button for public lobbies! 🔮 VR Overlay with configurable live feed of all supported events/notifications 📤 Upload avatar/world imag...
whispering - OpenAI’s whisper with OSC and Websocket support for live transcription / translation in VRChat and Overlays VRC Discord OSC - python app for VRChat players to receive discord notifications on their avatars VRCOSC - Show heartrate, time, hardware stats, detect custom VRChat gestures,...
Using the Action Menu you can now use the Avatar Overlay option to show visual representations of both [PhysBones](/avatars/avatar-dynamics/physbones) and [Contacts](/avatars/avatar-dynamics/contacts) live in game. These are useful for seeing exactly what is happening, or if objects have ...
Damn man, what a dark world you live in. EVERYTHING is always or decaying or dying in your world view. Even VR chat, a game that is quite old by game standards, still has a slowly growing userbase of daily users. You can check its daily numbers like you always like doing on steam...
This includes the world thumbnail, name, instance ID, and player count, depending on your settings and whether the lobby is private. You can also add a join button for public lobbies! 🔮 VR Overlay with configurable live feed of all supported events/notifications 📤 Upload avatar/world imag...
This includes the world thumbnail, name, instance ID, and player count, depending on your settings and whether the lobby is private. You can also add a join button for public lobbies! 🔮 VR Overlay with configurable live feed of all supported events/notifications 📤 Upload avatar/world imag...
This includes the world thumbnail, name, instance ID, and player count, depending on your settings and whether the lobby is private. You can also add a join button for public lobbies! 🔮 VR Overlay with configurable live feed of all supported events/notifications ...
[SerializeField] private VRCMidiPlayer player; [SerializeField] private int[] channels; private void Start() { // Disable Image components of all grid children foreach (var grid in grids) { for (var i = 0; i < grid.childCount; i++) { var child = grid.GetChild(i); ...