Head tracking:This is done by the headset you’re wearing and controls what you see from a first-person perspective. It also determines which way your avatar appears to be facing. Eye tracking:This follows your gaze and eyelid movements, allowing your VRChat avatar to look where you are look...
If you’re using VRChat with a virtual reality headset or pair of VR glasses, there are a few kinds of avatar tracking you may be interested in, although they’re not all fully supported:Head tracking: This is done by the headset you’re wearing and controls what you see from a first...
Also, the app has very simple, teleporter-type movement control, which is easy to explain to a new user (and the difference in movement controls between the first and second apps is a good teaching moment to explain that every app is set up differently, and has different controls). Next,...
Straight spine power - controls the curve with which the spine transitions from straight to bend within the straight angle. Recommended values are between 1 and 2. Allow more head rotation in 3/4-point tracking - ever tried to look up when close to the ground in 3/4-point tracking? Now...
7. You can also name states, add icons, and change the order of the controls here. 8. When complete, drag this object to the "Expressions Menu" property in the Avatar Descriptor. 9. Drag your Expressions Parameters object to the "Expressions Parameters" property in the Avatar Descriptor. ...
Straight spine power - controls the curve with which the spine transitions from straight to bend within the straight angle. Recommended values are between 1 and 2. Allow more head rotation in 3/4-point tracking - ever tried to look up when close to the ground in 3/4-point tracking? Now...