If you’re using VRChat with a virtual reality headset or pair of VR glasses, there are a few kinds of avatar tracking you may be interested in, although they’re not all fully supported:Head tracking: This is done by the headset you’re wearing and controls what you see from a first...
Separate volume controlsUI Audio, World Audio, Player Voices, Avatar Audio Surround sound Subtitles Closed captions Mute on focus lost Royalty free audioContent is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free. ...
This window contains: Animator Parameters, Tracking Controls, Animation Controllers Weight, Animator States and Layer Weights as well as Locomotion and Pose Space current values. If you need to constantly check for updates of your avatar while using the Gesture Manager features you can undock the wi...
7. You can also name states, add icons, and change the order of the controls here. 8. When complete, drag this object to the "Expressions Menu" property in the Avatar Descriptor. 9. Drag your Expressions Parameters object to the "Expressions Parameters" property in the Avatar Descriptor. ...
VRChat plays the same on Quest and Quest 2 as it does on PC, with the only exception being you can’t visit PC-only worlds or use PC-only avatars. The interface is the same, the controls are the same, and you can even meet and interact with PC players. ...
VRChat Adds Experimental Support For Hand Tracking On Quest 2 & Quest Pro Harry Baker 26 October 2022 Share to Reddit Share to Facebook
Straight spine power - controls the curve with which the spine transitions from straight to bend within the straight angle. Recommended values are between 1 and 2. Allow more head rotation in 3/4-point tracking - ever tried to look up when close to the ground in 3/4-point tracking? Now...
Avatar scaling mode - controls how your avatar scale is computed. "Height" scales the avatar so that your real floor alights with the virtual one (at the cost of you likely getting t-rex arms), "Improved wingspan" attempts to measure avatar arm span more accurately than VRC default. A-...