> check out the injector people are working on for UE4/5 games I don’t think it was for UE5; but I am not interested in 3DTV gaming in VR. Very few titles have motion controls, and even then it has nothing to do with even DrBeef Quest ports; it’s just games being rendered ...
Somethingis not working in the world Always playtest in the Unity editor using client sim! Check in the console for any errors Note that there should only be a single error regarding an AudioListener, which is expected and by design
Hand angles/offsets (found in VRChat Settings menu -> left blue panel -> More IKTweaks -> Adjust hand angles/offsets) - you can configure how avatar hands are positioned relative to controllers. Defaults were tuned for Index controllers, but should be applicable to most other controllers too...
The final option are the controllers and this is what I went with. The offset between the position of the controller and the(Right|Left)Handbones is not completely static either, but from all available options it is by far the best one. Using a controller also comes with the advantage tha...
Somethingis not working in the world Always playtest in the Unity editor using client sim! Check in the console for any errors Note that there should only be a single error regarding an AudioListener, which is expected and by design