Use camera position instead of avatar head bone Allow up to 100% directionality for both listener and player Update hints, correct default values Add master control (locally toggleable) 📚 Documentation Fix variable name Releases22 3.0.1Latest ...
实测直接给人物装原来的VRM Avatar以后,模拟时人物会扭曲 1.在Assets里找到FBX,检查器内Rig-Animation Type-Humanoid,Avatar Definition-Create From This Model,点Apply 2.先保存场景,再点击生成的Avatar(青蓝色关节小人),Configure Avatar,查看每个关节是否指定了正确的骨骼 VRM标准模型来说,一般只检查头部的Jaw是否留...
`Position` - Position offset from the root transform. `Rotation` - Rotation offset from the root transform. ## Filtering This section contains settings allowing you to adjust and define how this ContactSender will interact with [ContactReceivers](/avatars/avatar-dynamics/contacts#VRCContactReceiver)...
All the avatar needs to do is scaleavatar root(not armature, not hips, and not any other bone). No further setup is necessary - no state behaviors, no animating viewpoint position, no pose space or other hacks, just root scale.
When baking, this will ignore any objects you currently have hidden, making it easier to create different versions of your avatar. Apply Current Shapekey Mix option Sets your basis to whatever current mix of shapekeys you have. Always-on shapekeys are terrible for performance, so if you have...
It also need to encode avatar scale (the height of Hips bone in T-pose) for retargeting. Its position is scaled down by a factor of 2, encoded into two parts which approximate integral & fractional parts (see encoding scheme section), and put separately into slot 0~2 and 3~5. The ...
This mod allows you to move view point ("view ball") on avatars. The tweak will affect only you, but other players will see your adjusted head position correctly. Adjusted view points are saved per avatar. Requires UI Expansion Kit 0.2.0+. The menu to tweak view point can be found in...
All the avatar needs to do is scale avatar root (not armature, not hips, and not any other bone). No further setup is necessary - no state behaviors, no animating viewpoint position, no pose space or other hacks, just root scale. It's not recommended to scale avatar too small (below...
DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwards Now you have two options: Only move the mesh: Uncheck the checkbox "Apply Transforms" Move the mesh (and only the mesh!) of the merge armature to the desired position ...
DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwards Now you have two options: Only move the mesh: Uncheck the checkbox "Apply Transforms" Move the mesh (and only the mesh!) of the merge armature to the desired position You can use...