* Fixed upload speed increase logic breaking on macOS/Linux, preventing users from uploading. * Fixed an issue where the SDK would not detect if the blueprint ID of a world / avatar is taken by another user or
As Avatar Dynamics is a complex system, it’s understandably easy to make a mistake while building your avatar. To help with both testing and debugging problems, we’ve provided users with a few tools to help make the process easier. ### In Game Debugging Using the Action Menu you can...
' go to the Poi 8 material it is complaining about and manually click the Lock/Unlock button to get it out of its weird state. Writing Keys If this is the first time you have uploaded this avatar, after upload completes, go to the GameObject of your encrypted avatar. Find thePipeline ...