VRay for Sketchup includes two powerful renderers in one. With CPU or GPU acceleration, you can use the best engine for your project and hardware. New Hybrid GPU+CPU rendering is now available. V-RAY DENOISER Automatically remove noise and cut render times by up to 50%. Now supports denois...
QUALITYV-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.POWERBuilt to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.SPEEDSpend less time waiting and more time being cr...
It allows for better physically correct illumination (energy distribution) in the scene, faster rendering, more convenient reflection and refraction parameters. Within the V-Ray Material you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force...
If using a displacement texture that is not grayscale, V-Ray converts it to grayscale before rendering the displaced geometry. This mode allows V-Ray to use the Red, Green, and Blue channels of the displacement texture to displace the geometry in the U and V directions in addition to ...
–A hybrid simulation system including grids and particles –Automatic foam and splashes generation with optimized shaders for faster rendering and easier setup –Optimization for huge amount of particles including a fog shader –GPU preview that resembles almost rendering quality and allows you to setu...
• A hybrid simulation system including grids and particles • Automatic foam and splashes generation with optimized shaders for faster rendering and easier setup • Optimization for huge amount of particles including a fog shader • GPU preview that resembles almost rendering quality and allows...
The BRDFVRayMtl node is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces from ...
If using a displacement texture that is not grayscale, V-Ray will convert it to grayscale before rendering the displaced geometry. This mode allows V-Ray to use the Red, Green, and Blue channels of the displacement texture to displace the geometry in the U and V directions in addition to...