This is the error code if I try to render in GPU Mode: Device Quadro P500 has compute capability 6.1 Device Timeouts: 1 Error 719 while intializing context for device Quadro P500! Device will not be used for rendering! There is no device supporting at least CUDA 2.0! initDevices() failed...
I'm building a PC which will use Vray as a plugin to Rhino to render still images. I would like to know if I should spend my money on the CPU or the GPU for the fastest rendering times. Any recommendations welcome, but I mainly need to know if the render
What you've described is actually a known limitation of the GPU engine (both CUDA and RTX). Spot light textures are not supported. Even if the texture is just a Temperature / Color - it'll still not work. Rectangular lights on the other hand will be rendered as expected (as y...
I'm currently trying to render a scene through network rendering (backburner) with the PhoenixFD OceanTex applied to a Vray Displacement with Vray NEXT GPU. Versions are all the same for all machines (3dsmax = 2019.3, Phoenix = 3.14, Vray = 420.01, etc.) The m...
Hello Everyone I am new to VRAY. I am having a problem. Whenever I render with CUDA mode & GPU mode (Nvidia Quadro p2000), the spot light doesn't show colour temperature. It appears white even if I assign a colour temperature to it. However, the col
I have been rendering all morning with gpu running the IPR and it cant get it to crash. I am currently trying to cpu with IPR (havent tried that yet). Have just been doing cpu and hitting the old school render button. Not sure why that would make a difference but will see. So far...
It appears that carpaint 2 material will crash on frame 2 of any animation (frame 1, or still frames render fine). Using the latest version of VRAY GPU. [0h 0m 21.5s] [ERROR] C:\CI\cgrepo\vraysdk\samples\vray_plugins\rt_priva te\rt_opencl_(1622)...
I and working with Maya 2015 and just started using Vray and rendering engine that has this unreal ability to render using cuda GPU rendering with vary RT. Low and behold I find yet again a massive wall with my Mac pro that I can not use this awesome rendering because apple do not ...
Blur effect of streaks is not supported at the moment for GPU rendering. Streakssize– Controls the thickness of all streaks.For more information, see theStreak Size examplebelow. Streaks density– Controls the density of the streaks.For more information, see theStreak Density examplebelow. ...
The properties in this rollout are inactive when working with V-Ray GPU engine. Use Irradiance Map– When enabled, the irradiance map is used to approximate diffuse indirect illumination for the object. If disabled, brute force GI is used. You can use this for objects in the scene which hav...