We believe digital learning can be terrific and impactful. About us > Our flagship creation VR-Learning Learn more > Contact us > 3 Circles’ Design Principles Your Digital Learning Transformer We create Spot-on and Practical content, based on real-workplace scenarios to nurture knowledge absor...
A CoPilot VR Learning Series PLAY VIDEO The impact of COVID-19 on the economy and workplace has put many business leaders and managers in the most challenging situation of their careers, and placed an even greater emphasis on the leadership and communication skills required to guide their teams...
制作VR内容的软件也如雨后春笋一般出现。unity3D和虚幻引擎目前都比较流行用来制作PC和手机游戏,它们现在也成了制作原生VR内容的首选。同时,web端的VR也没有落后,WebGL和3D JavaScript(如:Three.js和Babylon.js)提供了一个开源并且基于浏览器的VR解决方案,它们可以支持PC和手机操作系统。 万分激动,随着越来越多的开发...
Explore all apps Innovation requires more than technology To unlock the power of AR/VR, you'll need a plan and support. Empower and accelerate your team’s success with planning, training, and support from zSpace. Work with us
3D/VR is probably the most powerful learning medium after real-life, in the field learning experiences. But let’s face it, most trainers have no idea how to maximize its true potential in an instructor led environment. We’ll get your trainers up to speed on the platform and even sit ...
3D/VR is probably the most powerful learning medium after real-life, in the field learning experiences. But let’s face it, most trainers have no idea how to maximize its true potential in an instructor led environment. We’ll get your trainers up to speed on the platform and even sit ...
- Learning to Learn - Critical and Creative Thinking The app has been designed as a part of the Integrating Transversal Skills Into the Health and Social Work curriculum. The ITSHEC project – Integration of Transversal Skills into Health and Social care, Higher Education and the Curriculum – ...
Immersive Active Learning With VR as a tool for learning, teachers can provide immersive, engaging, technology-enabled experiences for their students. As students learn hands on through VR, teachers can encourage them to use more of their senses to participate in learning activities. For example, ...
VR “experiences” refer to the tools and services delivered by VR technology. They can be grouped into two types: VR Learning Platforms: These are comprehensive VR ecosystems that provide a range of features and services to support VR-based education. These platforms typically include virtual clas...
VRE-learningIntelligent music educationSystem simulationThis paper aims to explore the application of virtual reality (VR) electronic learning based on load balancing algorithm in the simulation of intelligent music education system.This paper designs and implements an intelligent music education system ...