k_pch_Perf_LinuxGPUProfiling_Bool k_pch_Perf_PerfGraphInHMD_Bool k_pch_Perf_SaveTimingsOnExit_Bool k_pch_Perf_Section k_pch_Perf_TestData_Float k_pch_Power_AutoLaunchSteamVROnButtonPress k_pch_Power_PauseCompositorOnStandby_Bool k_pch_Power_PowerOffOnExit_Bool k_pch_Power_Return...
Enable System Button Binding: Allows System Button to be bound and used in any app. (you will probably want to change the bindings in "VR Compositor") Controller Power Turns on SteamVRUn-checking this will make it so if you turn on a controller or tracker SteamVR will not start ...
The tracking is still very experimental and can only be run on NVIDIA GPU due to the usage of CUDA. The tracking makes uses of only a video input and an Artificial Neural Network AI trained to estimate a 3D body position. This method is nothing close to the precision or freedom of movem...
Figure 16 shows a compositor pushing GPU utilization to almost 100 percent. This indicates a GPU-bound application. In such scenarios, check CPU usage. If it’s not at capacity, try offloading the GPU workload to the CPU. Figure 16. When you see GPU utilization at nearly 100 percent (h...
这个脚本对CVRSystem(头显相关)、CVRCompositor(合成器相关)、CVROverlay接口的访问进行了一些封装,这三个接口可以认为是OpenVR最核心的功能。逐行来看: 它从IDisposable派生,作用是调用者可以使用using语法糖,在跳出using语句块时自动调用Dispose方法,以释放相应的资源,类似于C++局部对象在出作用域时自动析构的功能 ...
industry. In terms of research, the exploitation of these new assets in conjunction with new visual rendering technologies, such as virtual and augmented reality, can create new dimensions for education and leisure. In this paper, we explore the usage of large-scale digitization of a heritage ...
Citing a reference of someone obviously with a bad setup who even says right in their post: “with the base stations and controllers off (so no tracking, the headset is basically just a screen), vrcompositor still doesn’t budge from it’s 20% usage, definitely sounds like a bug. “....
k_pch_Perf_LinuxGPUProfiling_Bool k_pch_Perf_PerfGraphInHMD_Bool k_pch_Perf_SaveTimingsOnExit_Bool k_pch_Perf_Section k_pch_Perf_TestData_Float k_pch_Power_AutoLaunchSteamVROnButtonPress k_pch_Power_PauseCompositorOnStandby_Bool k_pch_Power_PowerOffOnExit_Bool ...
OpenVR.Compositor has a function called FadeToColor that allows VR compositor to overlay a colour layer on top of the the game visual output. We also ned to detect head collisions with the wall. It is not a good idea to put a collider on the VR camera itself because in Unity the ...
Enable System Button Binding: Allows System Button to be bound and used in any app. (you will probably want to change the bindings in "VR Compositor") Controller Power Turns on SteamVRUn-checking this will make it so if you turn on a controller or tracker SteamVR will not start ...