I know that node.js keeps track of the modules it has opened based on their file names so that if the same module is being loaded again (like in this case both the core application and the extension load the same library) it doesn't have to reload it and waste memory and processing ...
Please readHow to package a game extensionfor everything you need to know to fix these issues. Absolute Paths In order for the extension to work across any computer, all paths need to be relative and not include absolute paths. A path to a mod folder likec:\games\starfield\modsgenerally ...
Original: Hi, I'm been having this problem with Vortex for about a year now where it gives a "failed with status 500" error whenever I ask Vortex to check if any mods have updates (seen here), regardless of what game or profile is currently loaded. Steps I've taken: Reinstalled Vorte...
This extension will automatically download and install Fluffy Mod Manager. You need to enable mods in Fluffy for them to be loaded by the game. Share Requirements Permissions and credits Changelogs This extension adds Vortex mod support for Uncharted: Legacy of Thieves Collection. Should automatically...
take the form of a PAK file which must be placed in the ~mods folder. The problem arises when authors pack the mod inside a subfolder when packing the archive, without a mod installer this would be deployed to ~mods/MyFolder rather than ~mods and could not be loaded by the game. ...
NOTE: We also wanted Better Ranching, but when my friend disabled it, SV loaded and the Experience Bars mod (which was the only enabled one, apart from SMAPI) was working. But when he enabled all the others, the game didn't load at all. ...
while in reality, all that matters is when the plugin in question is loaded in relation to another plugin. In other words: it would e.g. not matter if plugin A would load in load order slot 95 or 98, all that would matter is that it loads e.g. before plugin B, but after plugin...
The expected (or at least default) behavior for vortex is for enabled mods to be loaded no matter how the game is launched, and even if vortex is not running. That's at least how it's always worked for me when I've used it on Windows, and that's how it's worked when I've us...
Create your game extension’s main function as you normally would, but make sure to append context.requireExtension(‘quickbms-support’); to the start of the main function to ensure that the QBMS module is loaded before the game extension and is ready to respond to any API event emissions....
context.api.events.emit('open-mod-page', gameId, modId, source); Notes If the mod is not from Nexus Mods, your extension will need to handle these events. Enable Download Watch Intruct Vortex to start or stop watching the downloads folder for newly added files. ...