I keep getting a red flag stating 2 files failed to correctly deploy (check log for details, which I couldn't find where to access this), stating the files are locked by external applications, which I hadn't experienced before until after I decided to remove mods from Vortex and my Skyri...
libloot has failed to parse the StarfieldCustom.ini file for all users affected by this issue. We need a copy of the file to figure out why this is happening and potentially forward this to the loot developers if we can't fix it on our end. IDCs added the waiting for reply label Aug...
Remove vortex state (so that the cache is wiped). Start fresh management of BG3 Latest LSLib (1.19.4) should auto download Install mods\collection During deploy, red error notification will show Failed to Read PAK Expected behavior LSLib to read PAK correct Screenshots If applicable, add scre...
Hi! I had some crashing and I discovered it had to do with old files still present in updated mods in the modules directory - files from current mods and uninstalled mods. The fix was to remove all non-native directories and redeploy. I think this should be done at the beginning of dep...
"Failed to fix NXM handling in Chrome. ": "未能修复 Chrome 中的 NXM 处理。", "Chrome has to be closed, otherwise this fix has no effect.[color=\"red\"]IMPORTANT: You may have to repeat this step after clearing the cache inside chrome![/color]": "Chrome 必须关闭,否则此修复...
I'm going to close this for now, but please do test with Vortex 1.2.4 or newer and let us know here whether the issue goes away. If not.. I'm afraid you will have to remove the directory junction for now.. https://github.com/Nexus-Mods/Vortex/releases/tag/v1.2.5 👍 1 IDCs...
Failed to load latest commit information. Type Name Latest commit message Commit time DCoTEHook HookDll .gitignore CMakeLists.txt CMakeSettings.json LICENSE README.md README.md DCoTEHook by sucklead Intro This is the injection hook to get DCoTE to first check in a mods ...
api.showErrorNotification('Failed to load INI structure', err, { allowReport: false }); return Promise.resolve([]); } const mods = util.getSafe(state, ['persistent', 'mods', GAME_ID], {}); const modKeys = Object.keys(mods); const iniEntries = Object.keys(ini.data);0...