Starfield Mods not working same... mods in vortex are doing everything they should. download, install, deploy etc. i just dont think they are being deployed to the correct spot. vortex keeps deploying into the game install directory, but dont work when this happens... if i manually install...
This is a collection issue for reports about the game crashing or mods not working in game. All Vortex does is install mods and potentially do some changes to ini files, it can not directly cause your game to crash. It can not keep mods ...
The manifest file "E:\vortex\Mods\vortex.deployment.json" is corrupted. You should delete it, then immediately click the "Purge" button on the "Mods" page, then deploy again. Backup couldn't be read: Offset is outside the bounds of the DataView Title Failed to set mod to uninstalled C...
It should only be the Public folder, so delete any folder besides Public. After that Vortex started working for me, but an issue your gonna have is that when you deploy or change load order the game will crash or become stuck in a neverending loading screen trying to load the main menu...
I know it stores the 'installed' mod in the 'Mods' folder in the base game folder, and that I can preview and alter the contents of installed mods before I 'deploy' them into my data folder... but I can't see any way to compare those files against my other mods, whether ...
At this point, you have now created a working game extension. This extension will take the contents of the downloaded mod archive and deploy them into the BloodstainedRotN/Content/Paks/~mods folder. As you might be aware, not every mod is packed in a consistent way. We might want a way...
If not, try the Z drive for your global filesystem. Failing all of that, try to find where Steam Flatpak thinks your game is stored. I'm not sure how to do this as I don't use it, but if you can find this out, you can find out how to get Vortex to deploy mods for your ...
I've just tried launching without deploying the mods, but I do not get a notification about having to deploy before playing (if I launch GTA through vortex), and when launching after deploying my mods, the result is the same as before, scripts apply fine, but replacers aren't working pro...
The problem is worsened if the game has load order support. In that case Vortex will not only go through the install -> deploy loop, but will also try to sort the load order, which will end up in error, because half of the required mods are not installed. ...
This is where file overrides came into play - a mod with file overrides will not deploy its files regardless of which modType it is, guaranteeing that Vortex no longer mistakes file changes it makes as external changes and avoiding breaking the mods in the staging folder. Frustratingly, there...