{VK_ ## name ## _EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, member), 0, 0, spec_version} static const struct vkd3d_optional_extension_info optional_instance_extensions[] = { /* EXT extensions */ VK_EXTENSION_COND(EXT_DEBUG_UTILS, EXT_debug_utils, VKD3D_CONFIG_...
bool EXT_device_address_binding_report; bool EXT_depth_bias_control; /* AMD device extensions */ bool AMD_buffer_marker; bool AMD_device_coherent_memory; bool AMD_shader_core_properties; bool AMD_shader_core_properties2; /* NV device extensions */ ...
modules/gles2/functional/es2fDebugMarkerTests.cpp \ modules/gles2/functional/es2fDefaultVertexAttributeTests.cpp \ modules/gles2/functional/es2fDepthRangeTests.cpp \ modules/gles2/functional/es2fDepthStencilClearTests.cpp \ modules/gles2/functional/es2fDepthStencilTests.cpp \ modules/gles2/fu...
modules/gles2/functional/es2fDebugMarkerTests.cpp \ modules/gles2/functional/es2fDefaultVertexAttributeTests.cpp \ modules/gles2/functional/es2fDepthRangeTests.cpp \ modules/gles2/functional/es2fDepthStencilClearTests.cpp \ modules/gles2/functional/es2fDepthStencilTests.cpp \ modules/gles2/fu...
modules/gles2/functional/es2fDebugMarkerTests.cpp \ modules/gles2/functional/es2fDefaultVertexAttributeTests.cpp \ modules/gles2/functional/es2fDepthRangeTests.cpp \ modules/gles2/functional/es2fDepthStencilClearTests.cpp \ modules/gles2/functional/es2fDepthStencilTests.cpp \ modules/gles2/fu...
macOS Version Sequoia (macOS 15) Apple Silicon or Intel Apple Silicon Wrapper Version Wineskin-3.0.8 Engine WS12WineCX23.7.1 Application/Game Name SPORE, other D3D9 games Render Used D9VK Description of problem After upgrading my port to...
We recommend that you use the Karate extension for Visual Studio Code - and with that, JavaScript, .NET and Python programmers will feel right at home. Visual Studio Code can be used for Java (or Maven) projects as well. One reason to use it is the excellent debug support that we have...
modules/gles2/functional/es2fDebugMarkerTests.cpp \ modules/gles2/functional/es2fDefaultVertexAttributeTests.cpp \ modules/gles2/functional/es2fDepthRangeTests.cpp \ modules/gles2/functional/es2fDepthStencilClearTests.cpp \ modules/gles2/functional/es2fDepthStencilTests.cpp \ modules/gles2/fu...
modules/gles2/functional/es2fDebugMarkerTests.cpp \ modules/gles2/functional/es2fDefaultVertexAttributeTests.cpp \ modules/gles2/functional/es2fDepthRangeTests.cpp \ modules/gles2/functional/es2fDepthStencilClearTests.cpp \ modules/gles2/functional/es2fDepthStencilTests.cpp \ modules/gles2/fu...
- $ mdl_bShowStrips: - DEBUG: Show model triangle strips in color. - $ mdl_bFineQuality: - (should be left to 1 for now) - $ mdl_iShadowQuality: - Quality of model shadow: 0 = no shadow 1 = low quality (single polygon - fast) 2 = high quality from one light (multiple ...