问vkMapMemory调用/(爆发中的device.map_memory)上的Vulkan中的分段错误EN内存管理的必要性 很早之前计算...
labelmap regex: __meta_kubernetes_node_label_(.+) - source_labels: [ instance ] action: replace target_label: node metric_relabel_configs: - source_labels: [__name__] action: keep regex: (machine_(cpu_cores|memory_bytes)|container_(cpu_usage_seconds_total|fs_limit_bytes|fs_reads_bytes...
throw std::runtime_error("failed to allocate vertex buffer memory!"); } // 绑定内存 vkBindBufferMemory(device, vertexBuffer, vertexBufferMemory, 0); // 内存映射,填充数据 void* data; vkMapMemory(device, vertexBufferMemory, 0, bufferInfo.size, 0, &data);//获取设备内存映射的内存地址 memcp...
36 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); // 内存类型索引 37 38 VkDeviceMemory textureImageMemory; // 定义 VkDeviceMemory 变量 39 // 分配内存 40 if (vkAllocateMemory(device, &allocInfo, nullptr, &textureImageMemory) != VK_SUCCESS) { 41 throw std::runtime_error("failed to allocate textu...
I'm getting err: DxvkMemoryAllocator: Mapping memory failed VK_ERROR_MEMORY_MAP_FAILED Just by loading into Sanctuary. I can't get into the game anymore. Ryzen 1600 | RX 580 8 Gb | 16 Gb RAM AMD RADV/ACO | DRM 3.27.0, 5.0.0-20, LLVM 8.0.0 | Mesa 19.2.0-devel | Vulkan 1.1...
Fixes some scenarios where a game attempts to create an invalid pipeline that should have failed creation on native D3D12 Workarounds Workaround crash in Resident Evil 4 RT mode when tessellation is enabled Workaround mesh shader glitches on NVIDIA in several UE5 titles Workaround GPU hang on ...
I'm having the following error when trying to build for the imx8mpevk machine: [root@fbdebian flexbuild]$ bld -m imx8mpevk...Setting up uidmap (1:4.13+dfsg1-1+b1) ...Processing triggers for libc-bin (2.36-9+deb12u9) ...I: automatically chosen mode: rootW: binfmt_misc not ...
for (int i = 0; i < chars.length; i++) { // 将char字符作为下标 arr ...
printf("Failed executing vkGetMemoryFdKHR [%d]\n", r); return -1; } return fd; } 导入内存: CUDA_EXTERNAL_MEMORY_HANDLE_DESC memDesc = { }; memDesc.type = CU_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD; memDesc.handle.fd = getVulkanMemoryHandle(device, memory); ...
if(vkCreateSwapchainKHR(device,&createInfo,nullptr,&swapChain)!=VK_SUCCESS){throwstd::runtime_error("failed to create swap chain!");}vkGetSwapchainImagesKHR(device,swapChain,&imageCount,nullptr);swapChainImages.resize(imageCount,VK_NULL_HANDLE);vkGetSwapchainImagesKHR(device,swapChain,&imageCount,sw...