SteamVR Tracker (3.0) model (example) Note: Currently in both SteamVR and VIU, there is support for up to 11 (or 13, if not using controllers) trackers for a total of 16 devices (including the HMD and base stations). Recently, OpenVR has been updated to support up to 64 devices, ...
(Valve). The trackers use a proprietary Bluetooth connection that requires SteamVR to be running. Currently SteamVR does not run on ARM processors which most(all) phones use. To solve this, we need to replicate the position of the trackers from the VR computer to the other mobile players....
-If, for unexplainable reasons, the Trackers stops registering in UE4, try to restart SteamVR. In most cases this solved the issue (we believe it is not closing the secondary data connection when the game closes) and we were able to get back up and running ...
(1) a low level C-based driver for connecting to and extracting light and IMU measurements from trackers, and (b) a high-level ROS/C++ driver for working with the raw measurements. Note that this code is not production ready or even working fully, and has only been tested on on Ubuntu...
When you have a large amount of of VR accessories, charging can easily become a tangled mess. In situations where many VIVE Ultimate Trackers need to be constantly used and rotated, the brand new5-in-1 USB-C dock for VIVE Ultimate Trackerbecomes incredibly handy!
The Vive Pro link box is not needed to run the trackers in a headless system. The v2.0 base stations are capable of connecting to either the bluetooth watchman dongles or the link box. Since the link box isn't needed for this application, they will connect to the watchman dongles. Unplug...
For running the Vive Pro 2 with Vive Trackers, choose “Vive Trackers SteamVR’ from the SightLab VR Pro dropdown or the Vive Tracker preset in Vizconnect. For more information on how you can easily set up VR Experiments using SightLab VR Pro see this page. For more information on Viz...
Tracking in VRrefers to how the headset pinpoints the positions of real-world objects in the physical space you occupy, such as your hands,VR controllers,trackers worn on your limbs, and the HMD itself. The physical locations and movements of these objects are recreated in the virtual environme...
The Vive headset, two Kinect-style motion-tracking cameras with a very long sync cable (though they can be used wirelessly, at least in theory), a control box for running power, USB and HDMI to the headset, two slighly Wii-esque controllers, and wall mounts for the motion trackers. You...
VIVE Wrist Trackers enable a deeper learning element, which means that you retain more and ultimately have a better learning outcome, without the risk of harm or exposure to the hazard,” said James Mullins, Founder and CTO of FLAIM Systems. “We’ve already seen how kinesthetic learning ...