ViveHandTracking.ViveHandTrackingEngine+<Setup>d__3.MoveNext () (at Assets/ViveHandTracking/Scripts/Engine/ViveHandTrackingEngine.cs:93) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <ba783288ca164d3099898a8819fcec1c>:0)" ...
Hand Interaction Hand Interaction is best used with hand tracking, either through our VIVE XR Hand Tracking profile or the Unity XR Hands package. Please select one. If you plan to use Hand Interaction with the XR Interaction Toolkit , the XR Hands package is necessary. Additionally, we provid...
I have installed the Vive OpenXR SDK and followed all of the instructions from this page, https://developer.vive.com/resources/openxr/unreal/unreal-overview/. However, the hand tracking results I am getting from using this is subpar and does not track th
以下是在VIVE Business 串流上开启手势追踪功能的方法。 在电脑上,打开VIVE Business 串流设置。 单击首选项。 在追踪下,您可以设置以下内容: 选项描述 已选中手势追踪 VIVE Business 串流将为每只手模拟一个操控手柄至SteamVR,并将手指捏合手势转化为触发事件。这让不支持手势追踪的应用程序仍可正常工作。
htcunityvrviveoculussteamvrvirtual-realitysteamvr-pluginhtc-vivedaydreamunity-plugin UpdatedDec 2, 2024 C# jrbudda/minecrift Star323 Code Issues Pull requests VR mod for Minecraft. For Minecraft version 1.7.10 minecraftvrviveopenvroculussteamvr ...
ConformanceAutomation UnityEngine.XR.OpenXR.Features.Interactions DPadInteraction DPadInteraction.DPad EyeGazeInteraction EyeGazeInteraction.EyeGazeDevice EyeTrackingUsages HPReverbG2ControllerProfile HPReverbG2ControllerProfile.ReverbG2Controller HTCViveControllerProfile HTCViveCo...
An HTC Vive or HTC Vive Pro with all of the hardware installed and software configured and updated. Steam and SteamVR installed. See this guide, which walks you through hardware set up and provides links to download Steam and SteamVR. Basic Unity knowledge: Introduction to Unity: Getting Star...
Every assetmoderated by Unity 1/9 VIVE Input Utility (VIU) 是一套協助在 Unity 上開發 VR 體驗的輔助工具。除了專門為 VIVE/VIVE Pro 設計的輔助功能之外,也兼容其他裝置平台包括 Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (VIVE Focus 一體機)及 Windows Mixed Reality 裝置。最...
The image above, clearly an homage to the legendaryUnity Cube, demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. ...
Vive Pro 2, Focus 3 Getting Eye-Tracking Add-On, Focus Getting Hand-Tracking Jamie Feltham 11 May 2021 Share to Reddit Share to Twitter Share to Facebook