instead of using the prebuilt version, its source code must be patched to allow for custom drivers to be loaded. Please refer tothis part of the code. If Vita3K is built using an unpatched version of SDL, it will compile and run correctly but crash when trying to load a custom driver...
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, SDL_GetSystemRAM() / 1000); 6 changes: 3 additions & 3 deletions 6 vita3k/gui/src/common_dialog.cpp Original file line numberDiff line numberDiff line change @@ -34,9 +34,9 @@ static void draw_ime_dialog(DialogState &common_dialog, float FONT_SCALE) { ImGui::SetCursorPosX((...
Experimental PlayStation Vita emulator. Contribute to Vita3K/Vita3K development by creating an account on GitHub.
// Disable round corners for the game window SDL_SysWMinfo wm_info; SDL_VERSION(&wm_info.version); 1 change: 1 addition & 0 deletions 1 vita3k/ctrl/include/ctrl/state.h Original file line numberDiff line numberDiff line change @@ -23,6 +23,7 @@ #include <SDL_haptic.h> #includ...
sudo apt install git cmake ninja-build libsdl2-dev pkg-config libgtk-3-dev clang ``` - Clone this repo. ```sh git clone --recursive https://github.com/Vita3K/Vita3K cd Vita3K ``` ```sh git clone --recursive https://github.com/Vita3K/Vita3K cd Vita3K ``` - Generate the pr...
(res < 0) return FileNotFound; } return Success; } static void handle_window_event(EmuEnvState &state, const SDL_WindowEvent &event) { switch (static_cast<SDL_WindowEventID>(event.event)) { case SDL_WINDOWEVENT_SIZE_CHANGED: app::update_viewport(state); break; default: break; }...