If Vita3K is built using an unpatched version of SDL, it will compile and run correctly but crash when trying to load a custom driver. Note After cloning or checking out a branch, you should always update submodules. git submodule update --init --recursive If Boost failed to build, you...
, SDL_GetSystemRAM() / 1000); 6 changes: 3 additions & 3 deletions 6 vita3k/gui/src/common_dialog.cpp Original file line numberDiff line numberDiff line change @@ -34,9 +34,9 @@ static void draw_ime_dialog(DialogState &common_dialog, float FONT_SCALE) { ImGui::SetCursorPosX((...
// Disable round corners for the game window SDL_SysWMinfo wm_info; SDL_VERSION(&wm_info.version); 1 change: 1 addition & 0 deletions 1 vita3k/ctrl/include/ctrl/state.h Original file line numberDiff line numberDiff line change @@ -23,6 +23,7 @@ #include <SDL_haptic.h> #includ...
Experimental PlayStation Vita emulator. Contribute to Vita3K/Vita3K development by creating an account on GitHub.
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sudo apt install git cmake ninja-build libsdl2-dev pkg-config libgtk-3-dev clang ``` - Clone this repo. ```sh git clone --recursive https://github.com/Vita3K/Vita3K cd Vita3K ``` ```sh git clone --recursive https://github.com/Vita3K/Vita3K cd Vita3K ``` - Generate the pr...
(res < 0) return FileNotFound; } return Success; } static void handle_window_event(EmuEnvState &state, const SDL_WindowEvent &event) { switch (static_cast<SDL_WindowEventID>(event.event)) { case SDL_WINDOWEVENT_SIZE_CHANGED: app::update_viewport(state); break; default: break; }...