std::map<std::string, std::string> message = { { "load_app_failed", "Failed to load \"{}\".\nCheck vita3k.log to see console output for details.\n1. Do you have installed firmware?\n2. Dump your own app(s)/game(s) and install it on Vita3K.\n3. If you want to install ...
[17:46:42.801] |W| [load_var_imports]: NID NOT FOUND 0xDF084DFA (UNRECOGNISED) at 0x324D4, setting to stub value 0xDEADBEEF [17:46:42.802] |I| [load_app_impl]: Pre-load module SceLibc (at "sce_module/libc.suprx") loaded [17:46:42.868] |I| [load_self]: Loaded module segm...
// Make memory chunk available to access #ifdef WIN32 const void *const ret = VirtualAlloc(memory, size, MEM_COMMIT, PAGE_READWRITE); LOG_CRITICAL_IF(!ret, "VirtualAlloc failed: {}", get_error_msg()); 2 changes: 1 addition & 1 deletion 2 vita3k/ngs/src/scheduler.cpp Original file...
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NotificationsYou must be signed in to change notification settings Fork415 Star4.1k Code Issues283 Pull requests40 Actions Projects Wiki Security Insights Additional navigation options Files d8b8e06 motion net ngs nids np packages regmgr renderer ...
const auto loaded_path = check_path(load_path); if (loaded_path.empty() || !fs::exists(loaded_path)) { LOG_ERROR("Config file input path invalid (did you make sure to name the extension \".yml\"?)"); LOG_ERROR("Config file input path invalid (did you name the extension \"....
Кодпомилки: {}</an_error_occurred> <cancel>Відміна</cancel> <close>Закрити</close> <delete>Видалити</delete> <file_corrupted>Файлпошкоджено.</file_corrupted> <microphone_disabled>Увімкнітьмікрофон.</mi...
Just coming to report an issue I've noticed with my steam dec, but not my PC (4080/Ryzen 7950x3d), when launching Persona 4 Dancing, when the game loads into the main menu, right as it's about to load Yu Narukami doing the dance in a silohuette. It crashes not only the emulat...
LOG_ERROR("Failed to extract file from ZIP archive to path: {}", output_file_path); mz_zip_reader_end(&zip_archive); return false; } } // Close the ZIP archive mz_zip_reader_end(&zip_archive); fs::remove(zip_filename); return true; } bool load_app_compat_db(GuiState &gui,...
(param.size, Ptr<void>(param.attr), true) < 0) { app::error_dialog("Failed to run main thread.", emuenv.window.get()); return RunThreadFailed; } start_sync_thread(emuenv); if (emuenv.cfg.boot_apps_full_screen && !emuenv.display.fullscreen.load()) switch_full_screen(emu...