使用Directory.Build.props 设置输出目录 使用生成工件来组织生成输出 相关内容 可以按配置指定项目生成的输出位置(用于调试、发布或两者)。 使用默认设置时,输出文件夹因项目类型和 SDK 而异,某些项目使用特定于平台或特定于框架的子文件夹。 Visual Studio 提供的属性,通过指定相对于项目文件夹的路径或文件系统中的任...
In the configuration drop-down at the top, choose the configuration whose output file location you want to change (debug, release, or all). Find the output path entry (Build output path in Visual Basic, Output Directory in Visual C++, Output Path in JavaScript and C#). ...
个性化设置 Visual Studio 参考 资源 发送反馈 下载PDF 使用英语阅读 保存 添加到集合 添加到计划 通过 Facebookx.com 共享LinkedIn电子邮件 打印 项目 2025/02/10 本文内容 入门 支持或故障排除 相关内容 可以通过更改某些文件的位置来减少系统驱动器上 Visual Studio 的安装占用。 具体而言,可以将不同的位置用于下...
个性化设置 Visual Studio 参考 资源 发送反馈 下载PDF 使用英语阅读 保存 添加到集合 添加到计划 通过 Facebookx.com 共享LinkedIn电子邮件 打印 项目 2025/02/10 本文内容 入门 支持或故障排除 相关内容 可以通过更改某些文件的位置来减少系统驱动器上 Visual Studio 的安装占用。 具体而言,可以将不同的位置用于下...
In my project in Visual Studio, I have files that I want included in the output, but not compiled or embedded. I am aware that there are 2 ways to accomplish this. Setting the Build Action for the file to 'Content' Setting the 'Copy to Output Directory' to 'Copy Always' or 'Copy ...
I feel like I've forgotten something trivial. What do I need to do more? In the file properties in Visual Studio, set: out of datechecking. Try forcing a complete rebuild by deleting your output directory completely (sometimes doing this from within Visual Studio isn't complete)....
Change the Build Output Directory Build to a Common Output Directory Specifying Custom Build Events in Visual Studio Set Multiple Startup Projects Create and Remove Project Dependencies View, Save, and Configure Build Log Files Exclude Projects from a Build ...
浏览有关在当前和早期版本的 Visual Studio 中创建的项目的参考信息,并查找有关项目移植、迁移和升级的信息。
Release notes for the latest features and improvements in Visual Studio 2017 v15.9. Plan better, code together and ship faster with Visual Studio.
Do I have to go through all these folders to change the "Copy to Output Directory" to "Copy Always" to ensure all my skin items are copied over when I publish or build my site? Of course, this question relates to any file that gets included to a project, not just Telerik skin...