In virtual reality (VR), correct and precise estimations of user’s visual fixations and head movements can enhance the quality of experience by allocating more computation resources for analysing and rendering on the areas of interest. However, there is insufficient research about understanding the v...
Virtual realityBackground Eye tracking technology is receiving increased attention in the field of virtual reality. Specifically, future gaze prediction is crucial in pre-computation for many applications such as gaze-contingent rendering, advertisement placement, and content-based design. To explore ...
Whatever the reason, these recent data, together with our own results, add to the growing body of work showing that the phenomenon of representational drift, as well as its mechanistic underpinnings, need to be interpreted in the context of the specific computation, network architecture, processing...
This narrative review synthesizes and introduces 386 previous works about virtual reality-induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue, acute stress, and mental overload. Usually, these VRISE are treated independently in the literature, although virtual realit...
This assumption limits the application of SLAM algorithms in real environments. When dynamic objects are encountered in real-world applications, significant errors are introduced in the computation of data correlation between frames and the recovery of camera pose. This may lead to localisation failures...
19.A non-transitory computer-readable medium storing program code for balancing pose accuracy and computation load during visual-inertial tracking when executed by an eyewear device having at least one rolling shutter camera, a processor, a memory, and a motion detector, the program code, when exe...
which is a form of factorized convolutions that factorize a standard convolution into a depthwise convolution and a 1×1 convolution referred to as a pointwise convolution. This factorization can have the effect of reducing computation and model size. In an example implementation, the neural network...
In our examples with human motifs, we also use a green shirt to get a precise segmentation of the neck region. Image preprocessing uploaded to GPU memory and all subsequent computation is performed on the GPU. This leaves the CPU free to decode the video streams for the next frame and ...
以下收集的论文、代码等资料主要与本人的学习方向视觉 SLAM、增强现实相关。 目前重点关注 VO、物体级 SLAM 和语义数据关联, 对传感器融合、稠密建图也略有关注,所以资料的收集范围也与自己的兴趣比较一致,无法涵盖视觉 SLAM 的所有研究,请谨慎参考。主要内容包括: ...
et al. BayesFactor: Computation of Bayes Factors for Common Designs. http://bayesfactorpcl.r-forge.r-project.org/ (2024). Keysers, C., Gazzola, V. & Wagenmakers, E.-J. Using Bayes factor hypothesis testing in neuroscience to establish evidence of absence. Nat. Neurosci. 23, 788–799...