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Virtual worlds are moving on from the fantasy of Second Life to enhance our experiences in the real worlddoi:10.1016/S0262-4079(07)62271-4NewitzAnnaleeNew entistNewitz, A. (2007). Virtual worlds are becoming more like the real world. New Scientist. Vol. 195 (2620). Staţeno 4. 11....
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摘要: Castronova introduced the term synthetic worlds to describe "an expansive, world-like, large group environment made by humans, for humans, which is maintained, recorded, and rendered by a computer"(p. 11, 2005). Like other researchers, he argued that we should...
Previous concepts like the metaverse have promised to transform the way we experience digital worlds, with architects taking the opportunity to delve into the design of restriction-free virtual spaces. Could this new device bring new ways of experiencing three-dimensional spaces, to better integrate ...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their activities in the game. It will not be long before governments begin to establish policies and regulations regarding the income generated by players of these game environments. This paper examines the ...
world, but unfettered by social and physical boundaries (Zhou et al.2011). Residents can have one or more avatars (known colloquially as an avi or ava) that are created to represent anything or anyone they wish. This can be inanimate as well as animate objects, real or mythical, like ...
users; the communication of every kind of information required in a virtual world; and scalability to large numbers of users and large virtual worlds. IST... R.C. Waters,DB Anderson,DL Schwenke - Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises 被引量: 47发表: ...
It was shown that this new integration of participatory design, virtual worlds and organizational space had remarkable effects on the real world of the participants. 4.2 Proposed design changes In the discussion the participants made various proposals. Criteria for selection of a proposal included the...
virtual goods; product life span; innovation diffusion; virtual world; social networks1. Introduction Virtual worlds and games have been postulated to provide unprecedented possibilities for research in general [1,2], but especially for the study of economics [3] due to their ability to ...