Neto, A. S. (2000). Virtual worlds, real minds: an investigation into children, video-games and cognition. In Proceedings of International Conference on Educational Uses of Information and Communication Technologies (ICEUT 2000, pp 62-65) (Part of the 16th IFIP World Computer Congress WCC ...
Millions of people play online games around the world, some for forty hours per week or more. Speculation abounds about both the positive and negative effects such a popular and time intensive activity might have on those who take part i... AF Seay - Dissertation Abstracts International, Volume...
After orientation to their respective treatment games, each participant completed a self-paced, written survey that probed their expectation for gains in cognitive performance as a result from participation in their experiment. The survey posed four questions: Based on your preview of the computer ga...
Frank Peschel,F Scheer,S Müller 被引量: 1发表: 2010年 The Virtual Tourist: Using the Virtual World to Promote the Real One INTRODUCTION In the age of Web 2.0, Gibson (2007) observed that it is important to remember the "newness" of the Web and living online, stating: "The Inter.....
Life (http://secondlife.com) I observed that descriptions of the experience of being 'in-world' bore a close resemblance to several of the diagnostic criteria for dissociative disorders as listed in the American Psychiatric Association Diagnostic and Statistical Manual Of Mental Disorders, (2000)....
The purpose of this qualitative research study is to investigate teachers' perceptions of the use of the 3D simulated virtual world Second Life, and factors that affect their willingness to integrate virtual worlds into foreign language instruction. Specifically, participants' perceptions toward issues an...
To gain access to Bloktopia,you need to create an avatarthat will represent you in the virtual world. Bloktopia also features an auditorium and a radio station that disseminates important info. Our focus is on the games in Bloktopia.Playing these games is a way to earn more crypto.A set...
Page 3. Designing Virtual WorldsContents at a Glance 1 Introduction to Virtual Worlds 1 2 How to Make Virtual Worlds 81 3 Players125 4 World Design 247 5 Life in the Virtual Wor... RA Bartle - New Riders Games 被引量: 1204发表: 2004年 The Uses of Mass Communications: Current ...
Cooperation Without Genes, Games Or Cognition. In this paper I describe how the spatial dynamics of autocatalytic interactions among entities in a virtual world led to a type of co-operation that typically would be studied from a game theoretical perspective. The entities were very s... CK Heme...
This experiment exposed a sample of U.S. undergraduates (43 men, 40 women) to suggestively or conservatively clad virtual females who exhibited either responsive, high eye gaze or nonresponsive, low gaze in an immersive virtual environment. Outside the virtual world, men and women who encountere...