Paraplegic and unable to walk at the age of 37, you’d think the greatest challenge he’d have to face would be never walking again. But Buren soon discovered his greatest challenge would be the onset and progression of neuropathic pain, a chronic pain condition. Determined not to give up,...
Paraplegics Learn to Walk Again with Virtual RealityBhattacharya, Ananya
Virtual Reality (VR) has proven to be an effective tool for motor (re)learning. Furthermore, with the current commercialization of low-cost head-mounted displays (HMDs), immersive virtual reality (IVR) has become a viable rehabilitation tool. Nonetheless, it is still an open question how immer...
Virtual reality is a technology that simulates vision to end up with a 3D environment in which a user appears to be immersed while browsing through it or experiencing it. The 3D environment is then controlled in all 3D by the user who is experiencing it. On the one side, the user is c...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-injured patients. However, in current VR-based motor trai
Many studies have demonstrated the usefulness of repetitive task practice by using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of lower limb paresis. Virtual reality (VR) has proved to be a valuable tool to improve
“wheelchair”) AND (“virtual reality” [MeSH] OR “virtual reality exposure therapy” [MeSH] OR “virtual systems” OR “augmented reality” [MeSH] OR “virtual environments” OR “video games” [MeSH] OR “exergames”) AND (“brain computer interfaces” [MeSH] OR “body machine interface...
Virtual reality devices, by their own nature, are capable of very accurate motion capture, since precise tracking of the user’s head and hand movements is required for an immersive simulation, which is precisely the other criterion listed before. Therefore, VR provides reliable and precise data ...
A novel therapeutic intervention using virtual reality (VR) head-mounted devices was investigated in this study for pain relief. Given the potential links to neuronal activity, the aim of the current study was to determine whether use of VR was associated with corresponding changes in electro...