Room-scale (or roomscale) virtual reality (VR) is the use of clear space to allow movement for someone using a VR application such as aVR game. When the user can physically move within the space, it becomes possible to replicate real-world actions in the virtual world and thus make the ...
Many collisions between pedestrians and cars are caused by poor visibility, such as occlusion by a parked vehicle. Augmented reality (AR) could help to pre
Two level of immersion was operationalized using two set up: a virtual reality set up using HTC VIVE representing high level of immersion and a flat screen set up representing low levels of immersion. The head-mounted display system requires less than 10 ft from the sensor to recognize user’...
Embodying an artificial agent through immersive virtual reality (IVR) may lead to feeling vicariously somatosensory stimuli on one’s body which are in fact never delivered. To explore whether vicarious touch in IVR reflects the basic individual and soci
time a target was touched the next cube that would light up was in a different location. In each experimental condition, the participants had to perform this task for a total duration of 90 s. See the Supplementary Video1for more details on the motor task used in the virtual reality setup...
Yet, it was here where a competitive section devoted to virtual reality (VR) works of the 74th edition of the festival was set up. With 22 titles in the competition, the VR program offered visitors three different areas to experience the new technology: first, a 50-seat theater where they...
To develop VR apps that will run on Oculus Go and Oculus Quest (and other Android mobile VR devices such as Google Cardboard), you will need to set up your development machine for Android development. The requirements are not specific to virtual reality; they're the same for any Android ...
movements. Moving one's head to the left, for example, would result in the visual field shifting accordingly. Many virtual reality systems also include gloves to monitor hand movements. In this way the user can pick up objects or move other objects aside while moving through the visual field...
Virtual reality, a cutting-edge innovation in the realm of digital experiences, though more frequently employed for entertainment and education, can also s
Over the last years, virtual reality (VR) has been said to offer promise for design visualisation and has started to be included in participatory design me