Despite strong evidence on the benefits of physical activity for health and well-being, physical inactivity remains a significant problem among older adults. This study aims to determine the feasibility and acceptability of implementing an online volunteer-led group exercise for older adults. Methods:A...
Bars host trivia, churches host bingo, breweries host board game nights, and friends host poker games. Many adult interactions center around games for good reason. These kinds of activities allow adults to gather and socialize with friends and strangers alike. Games provide entertainment and a shar...
Sedentary adults looking to spend less time on their keisters and more on their feet may find help from a virtual counselor, according to a new Stanford Medicine study. It's no secret that physical activity is good for the body, but studies have shown that certain populations still face cha...
Microsoft Defender for Cloud Apps. Enables user application access and sessions to be monitored and controlled in real time, increasing visibility and control over access to and activities done within your cloud environment. Many organizations have common access concerns that Conditional Access policies ...
Participatory research methods are increasingly being adopted when designing and evaluating emerging technologies for older adults. This chapter details our approach to applying participatory methods to our work with a group of older adults during series of workshops. The workshops involved working with 25...
Caregivers can see the evolution of the population characteristics and group them, then evaluate the impact of the designed plans and improve them. Under this paradigm, the virtual coach system can also suggest SMART goals to older adults based on the effectiveness on other older adults with ...
Therefore, managers of virtual communities in the sports industry can create “Internet celebrities punching in videos” similar to shuttlecock exercises, which can be used as a link to connect the group relationships between users and create a belief of “I will work out with everyone” for ...
During each FGD two activities were carried out, a break-out session, in which smaller groups of participants collaborated to identify use-cases, benefits, challenges and capabilities; and a group discussion session, in which all the findings were discussed among all the participants. All the ...
technologies provide unique opportunities for collaboration and communication among students, regardless of their physical location. These immersive technologies allow students to interact in shared virtual spaces, enabling them to work together on projects and engage in collaborative problem-solving activities...
92.3% said that the user will feel safe in the virtual world, 66.7% of them agreed or totally agreed that it presents characteristics that may enhance the physical rehabilitation of lower limbs for amputees, 83.3% stated that it would promote the welfare of landmine victims, and 76.9% responde...