within interactions in VEs by many different groups of users (Bailenson, Blascovich, Beall, & Loomis, 2003; Parsons, Bowerly, Buckwalter, & Rizzo, 2007; Schroeder, 2002; Slater, 2009; Yee et al., 2007). However, it is also well-established that such expectations and implementation of beha...
Virtual reality technology to support the independent living of children with autismAutismIndependent livingPedestrian safetyUnityVirtual realityMany designed systems have shown the potential of virtual reality (VR) to greatly transform autism treatment studies. Indeed, the literature shows that treatment via...
2010). Additionally, it can be used in educational settings in a variety of ways, such as face-to-face, distance, and blended learning, as it creates safe, immersive, and unique environments that support various teaching and learning styles, increase involvement and motivation...
These factors are enlisted below: #1) Field Of View (FOV)or the viewable area, is the extent to which the display will support the movement of the eye and head. It is the degree to which the device will contain the virtual world in front of your eyes. Naturally, a person can see ab...
“visuospatial atypicality”, which refers to whether the player’s performance on attentional metrics fell beyond outlier cut-offs based on patient and control groups. Visuospatial atypicality allowed us to examine attention problems across a variety of metrics that mapped flexibly onto individual-...
Lego SCE did not notably increase children's social competence more than the other two groups in Study 2 with middle school children, yet Lego and VR prompted elementary school children's social competence and perceived social support to a similar extent in Study 1. In response to “Can VR,...
“visuospatial atypicality”, which refers to whether the player’s performance on attentional metrics fell beyond outlier cut-offs based on patient and control groups. Visuospatial atypicality allowed us to examine attention problems across a variety of metrics that mapped flexibly onto individual-...
Students with Autism Spectrum Disorders (ASD) and other developmental disabilities often have difficulties in social situations. Through the use of VR, these students can practice social interactions repeatedly until they feel more comfortable.
such as chronic pain and autism. The majority of the users, though, claim that dancing in VR is a purely fun activity that entertains them. Based on the outcome of this extensive survey, we can safely conclude that dancing in VR is an inclusive activity for improving physical and mental fi...
Although many multiplayer games continue to focus on combat role playing, many “social” virtual worlds have become a means for widely dispersed groups to maintain personal contact. These include systems like Second Life and The Sims, designed for adults, and far more popular systems designed for...