ReleasePointerCaptures() この要素によって保持されているすべてのポインター キャプチャを解放します。 (継承元 UIElement) RemoveHandler(RoutedEvent, Object) 指定したルーティング イベント ハンドラーをこの UIElement から削除します。 通常、問題のハンドラーは AddHandler によって追加さ...
PointerCaptures Obtient l’ensemble de tous les pointeurs capturés, représentés en tant que valeurs de pointeur . (Hérité de UIElement) Projection Obtient ou définit la projection de perspective (effet 3D) à appliquer lors du rendu de cet élément. (Hérité de UIElement) Render...
as long as it is a view of an array of int32TArray<int32> MyTArray = {1,2,3,4,5};//TArray is fine toosum = SumAll(MyTArray);//The TArray is treated as a viewCArray<int32,5> MyCArray = {1,2,3,4,5};//CArray is fine toosum = SumAll(MyCArray); ...
With impressive 3D graphics, an award-winning AI, pausable real-time play, historical battlefield terrain and orders of battle down to the regiment and battery level, Scourge of War captures the tactical challenges that faced the real Union and Confederate commanders more than 130 years ago. ...
[SPOILER END] That perfectly captures the emptiness of the game's story. Team Fortress 2's story has less pretense, because there is no story, so TF2 wins the story war here. Multiplayer: Multiplayer doesn't allow browsing for fucking coop games. FUUUUUUUUCK!!! FUCK YOU BLIZZARD FUCK...
Releases all pointer captures held by this element. (Inherited from UIElement) RemoveFocusEngagement() Releases focus from the control boundaries for a control that has focus engagement (for game pad/remote interaction). (Inherited from Control) RemoveHandler(RoutedEvent, Object) Removes the sp...