Making games is educational! Whether you are making games for fun or to learn to program, AgentCubes has you covered. We’ve demonstrated that coding games motivates students to learn! We make sure each step in the game-making process is identifiable and transferable to coding more complex thi...
Coding in Video GamesElizabeth Noll
dn369264(v=msdn.10).mdMobileBits allows game devs to develop games on their PC, and all of the conversion and compiling that’s required can happen in the cloud using Windows Azure.dn342003(v=msdn.10).mdNoogra Nuts is a cool arcade game, where you control a cute little squirrel with ...
The strategy, hook kids with video games and then slip them some computerscienceskills on the sly, is the product of two decades of research by University of Colorado Boulder computer science Professor Alexander Repenning, whose goal is to attack computer science's image problem and get more kid...
STEM and Coding Games Minecraft: Education Edition The educational version of Minecraft transforms the popular building game into a powerful learning platform with structured activities and coding tutorials. Where to find it: Official Website Microsoft Store ...
games and Zoom to remotely collaborate with their teammates. In summative interviews, students reported improved programming skills, increased confidence in communication, and better experiences working with others. We also found that students valued the opportuni...
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectil...
The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall Video games are potential sources of second language input; however, the medium's fundamental characteristic, interactivity, has not been thoroughly examin... DH Jonathan,WMM Reed,K Katsuko - 《Language Learning...
The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega Dream-Cast, and Sony PlayStation. Games were played for 10-minutes and videotaped for later content analysis. Adapting the coding scheme from the National...
Additionally, we offer a customizable spectator knowledge base with well structured XML to minimize coding efforts, while generating individualized behavior. The employed AI is based on fuzzy inference. In order to overcome additional demand for computing realistic spectator behavior, we use GPU parallel...