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Despite the high prevalence of various genres of video games as a form of leisure, the possible long‐term effects of video games on cognitive function remain unclear. In this study, we addressed the possible correlation between playing video games and numerical cognition. Using a cross﹕ectional...
Commercial video games, if they are aimed toward older adult consumers at all, are typically marketed based on older adults' concerns about cognitive decline. Although there have been extensive investigations into the potential of video games to improve cognition and health, a comparatively smaller ...
rn,F Lindblad 摘要: To study cardiac, sleep-related, and emotional reactions to playing violent (VG) versus nonviolent video games (NVG) in adolescents with different gaming habits. Methods: Thirty boys (aged 13-16 years, standard deviation=0.9), half of them low-exposed (= 3 h/d) to ...
A total of 28 subjects participated in the study where two groups of 14 subjects played video games on two different screen sizes. Prior to video game play, baseline electroencephalogram (EEG) data were recorded during eyes open (EO) resting condition for five minutes. While the subjects played...
The Playstation was never known for its 2D games, but Sol Divide is classic 2D all the way. It's like one of those old medieval hack-n-slash games (Golden Axe comes to mind) - only without the gravity. That's right, your warrior floats around, as do your enemies, which include ...
Players of first- and third- person perspective video games analyse courses of others' actions with and through in-game optics. Players routinely deploy a repertoire of visual activities such as `looking around', `scrutinising' and `inspecting'. These activities are achieved via localised and dexte...
Active video games, in which players physically interact with images on screen, may help increase physical activity and improve body composition. OBJECTIVE: The aim of this study was to evaluate the effect of active video games over a 6-mo period on weight, body composition, physical activity,...
Game apparatus, game controlling method and recording medium for use with battle video games The present invention has an object to permit change the progressing rate of time during a battle period in response to the skill and experience of the player in a game apparatus. The controller unit, ...
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