It should also be noted that while we use the term “VVG” to denote a specific category of games, what we are essentially interested in is moral agency in games in general. However, since most discussions relating to this topic focuses on violence and VVGs, that is where our main focus...
The purpose of this systematic review was to (i) estimate the prevalence and dose of television (TV) viewing, video game playing and computer use, and (ii)... SJ Marshall,T Gorely,SJH Biddle - 《Journal of Adolescence》 被引量: 618发表: 2006年 Violent Video Games as Exemplary Teachers:...
We use ___ to play video games. A. computers B. books C. pens D. cups 相关知识点: 试题来源: 解析 A。computers 意思是“电脑”,可以用来玩电子游戏;books 是“书”;pens 是“笔”;cups 是“杯子”,都不能用于玩电子游戏。反馈 收藏 ...
The developmental program of the embryo displays a plasticity that can result in long-acting effects that extend into postnatal life. In mammals, adult phe... PJ Hansen,KB Dobbs,AC Denicol,... 被引量: 0发表: 2019年 Quality of life of key caregivers of schizophrenia patients and association...
百度试题 结果1 题目Video games are___with children and young people.A. popular B. liked C. favorite 相关知识点: 试题来源: 解析 A 反馈 收藏
video games, other unmatched factors beyond the actual violent content may be responsible for the elevated levels of aggression. Second, previous experimental studies have tended to use a measure of aggression that may also measure competitiveness, leading to questions about whether violent video games...
Using the student population at Boise State University, surveys were conducted to gatherinformation on the positive aspects of video games among male and female students. Using surveys, students could fill out online through the use of Qualtrics, as well as having participants filling out paper surv...
Virtual reality(VR) video games that combine screen time with exercise are a great way to get fit, but game designers face a major challenge- like with regular exercise- adherence to "exergames(健身游戏)" is low, with most users dropping out once they start to feel uncomfortable or bored....
During the early 2000s, several states and municipalities sought to regulate minors' access to violent video games owing to perceived harms to minors. The resultant case law, culminating in the US Supreme Court case Brown v. EMA (2011), demonstrated court skepticism of the science linking violen...
a⋅b=2Video games can make you think in a cr tive way. A. e, a B. e, e C. a, e D. i, a 相关知识点: 试题来源: 解析 Acreative /kri'eɪtɪv/ adj. 有创造力的Video games can make you think in a creative way.电子游戏能让你以一种创造性的方式思考。