However, there is little academic research relating this media to the teaching-learning process of English as a Foreign Language (EFL). Based on the works of Krashen (1981, 1982), it is believed that video games might be an effective support tool in the second-language acquisition (SLA) ...
the classification of video gamesincrease learning motiva-tionmodern methods of trainingThis article deals with the problems of using of video games in the classroom for teaching business foreign language for students in the economic university. The author examines the advantages and disadvantages of ...
This comprehensive guide examines the most impactful educational video games across all subjects and age groups, backed by research and real-world implementation data. We’ll explore everything from coding and STEM games to language arts and creative learning tools, helping you choose the right educa...
The evolution of language teaching approaches and advances in technology have brought with them changes in how and where languages are learned. One way in which language can be practised in a highly empowering and engaging way is through digital game-based learning (DGBL). Interactive Fiction (IF...
They say that one of the most effective ways of teaching someone a skill is to turn it into a game. Well, that’s just what a team at the University of California, San Diego have done with their CodeSpells video game – it teaches its players how to use the Java programming language...
purpose, this article suggests that serious videogames could be a suitable tool to provide learners with further teaching support and increase their motivation in a playful context and introduces a model that aims at gamifying and integrating content and language learning through serious videogames.doi...
Kurt Squire (2011) begins to unpack these constrictive ideologies in his book, Video Games and Learning: Teaching and Participatory Culture in the Digital Age. As an eminent researcher of educational video gaming, Squire presents a refreshing perspective of school-based gaming. His book clearly ...
Going from the insane graphics of the Diablo IV demo to the simplicity of Atari games took a minute to get used to, then all bets were off. Every single time a game got the best of me and Johnny, “one more time” went from a question to an absolute necessity. I dare someone to ...
Language — Cloze (Gap-fill) The technology website wired.com has (1) ___ its list of the most influential video games of the decade. Number one (2) ___ the list of games that had the biggest impact (3) ___ the gaming industry in the 2010s is Fortnite. In second place is an...
With video games, "all of a sudden English becomes an instrument; something that's very useful for them in order to progress in the game," says the author of the study, Signe Hannibal Jensen, assistant professor in the department of language and communication at the University of Southern De...