This study investigated the factor structure and etiology of four self-report schizotypy questionnaires during young adulthood (age 18–27) in 98 monozygotic and 59 same-sex dizygotic twin p...
cost between $75 for a basic heart-rate monitor that straps to the chest, and about $1,400 for a desktop computer with an Intel RealSense 3-D camera that can detect pulse and control certain features of the game through gesture recognition (see “New Interfaces Inspire Inventive ...
After a heated argument with his new wife, famous Luxembourgish banker Marc Seragano leaves home to meet his mistress, Nikita, to enjoy some of the most perverse S&M sex games. After he is found dead, all fingers point to the dominatrix.Directors...
Methods: Thirty boys (aged 13-16 years, standard deviation=0.9), half of them low-exposed (= 3 h/d) to violent games, played a VG/NVG for 2 hours during two different evenings in their homes. Heart rate (HR) and HR variability were registered from before start until next morning. A...
The HR data were recorded continuously for 1 min before the game onset and throughout the entire period of gameplay. No bystander was present in the room except the experimenters. Video data of the games were recorded at 15 frames/s using a built-in function provided by LOL. 2.3. HRV ...
on a game’s impact and influence, we’ve essentially taken that out of the equation. Many games that left a mark and inspired future developers may not stand the test of time and be all that fun to play right now. Or, quite simply, they may have been surpassed by other games. ...
But it wasn't until the 21st century that designers began to create video games where meditation or mindfulness was a goal, at least in part, rather than an accidental byproduct of playing. The meditative offerings accelerated through the 2010s, and a playful new name was coined for the ...
While nearly 90% of all video games involve some violence (Glaubke et al. 2001), particular attention has been given to amazingly realistic and engaging video games such asMortal KombatandGrand Theft Auto. In these games, the main goal usually boils down to kill or be killed. Players ofGra...
High versus Low Aggressive Priming During Video Game Training: Effects on Game Violence, State Affect, Heart Rate, and Blood Pressure 来自 Wiley 喜欢 0 阅读量: 63 作者:CD Panee,ME Ballard 摘要: Playing violent video games is related to increased negative affect and cardiovascular reactivity. We...
Violent computer games and their effects on state hostility and physiological arousal Physiological responses (heart rate and skin conductance) were measured during the experiment. After playing, information about state hostility and state ... P Arriaga,F Esteves,P Carneiro,... - 《Aggressive Behavior...