Examines the link between violent video games and aggressive behavior in children. Conduction of the study among third and fourth grade students; Evaluation of aggressive behavior from peers and parents; Impact of reducing television...
This chapter explores how video games interact with individual characteristics to afford unique opportunities for behavior change. It first considers how video games differ from traditional media, and more specifically how they create virtual situations that may be perceived differently from those naturally...
Video Games Impact on Behavior Video games have been a topic of controversy for many years, with some people arguing that they have a negative impact on behavior, while others claim that they are harmless and even beneficial. In this essay, I will explore both perspectives and provide my own...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior. Given that the availability and presence of video games is pervasive, negative effects from playing them have potentially large implications for public policy. It is, therefore, important that violent...
While most research into video games and aggressive behavior has focused on violent games, competitiveness may be the main video game characteristic that influences aggression, according to new research published by the American Psychological Association
The numbers of active players and people who watch video games via streams are rising every year [1]. The COVID-19 pandemic gave a particular boost to gaming. Since the outbreak, the time spent gaming has significantly increased [2]. The rising interest in gaming is also reflected in ...
With the recent mass shootings happening comes the largely discussed topic of video games, which are becoming more and more popular among young people. Do video games causebehaviorproblems and violence? Is the connection between these two things justified or is this just a search for something to...
other (human) players pursuing the same goal, however, the effects are less well known. In such games, the success of one player depends on the success of another player, and vice versa. Can these games influence the thoughts and emotions of players, as well as theircooperative behavior?
coworkers). This claim—that VVGs influence players’ behavior outside of the game—is sometimes called the ‘contamination thesis’ (Goerger,2017: p. 97). Peter Singer puts the point succinctly: “The risks are great and outweigh whatever benefits violent video games may have. The evidence ...
The designed questionnaire was completed by student's parents at the end of school year. School performance and students' behavior and pattern of using videogames were asked. Descriptive statistics, Contingency coefficient and chi-squared tests were used for data analysis. Results: According to the ...