Mobile gaming reach worldwide 2020, by age Employee distribution in the video gaming industry in Spain 2020, by gender Spain: video game industry companies 2023, by region Frequency of gambling activity in online game players in Poland 2019 Roblox user distribution worldwide 2023, by platform Rovi...
Share of single player computer gamers in Finland 2017, by age group Social gaming styles among PC players in Poland 2020 EU lottery product gross gambling revenue 2010-2012 Topics Video gaming worldwideVideo game industryMobile gaming market worldwideOnline gamingVideo gaming market leaders ...
computer game game- an amusement or pastime; "they played word games"; "he thought of his painting as a game that filled his empty time"; "his life was all fun and games" virtual reality- a hypothetical three-dimensional visual world created by a computer; user wears special goggles and...
Video game characters are icons in youth popular culture, but research on their role in gender socialization is rare. A content analysis of images of video game characters from top-selling American gaming magazines showed male characters (83%) are more likely than female characters (62%) to be...
The study also provided data on an area not yet explored in early childhood research: the interaction effects of gender, amount of kindergarten children's home video game playing, and its association with mental rotation skills. The result of the analysis indicated that for this age group there...
Mediation analyses revealed that the higher gaming time of males is fully mediated by the higher preference of role-playing and shooter games among this gender group. Conclusion: The higher gaming time of men is fully accounted for by the male specific preference for certain game genres. Future ...
When we play, we shape the discourse by 'doing'. Representation – how the game elements can be seen to articulate meaning – and performance – how the player uses the game to complete and modify this meaning – cannot be separated in game analysis. Every game gives us a set of actions...
The problematic nature of video-game interactivity and identity, the extent to which gameplay can exist independent of playable protagonists, and the gendering of video-game goals and objectives are considered. Despite conforming to certain masculine activities—fighting, collecting weaponry, exploring ...
This study took a close look at the mechanism behind gender disparity in video game usage by examining two perceptual variables: perceptions about others' video game usage and perceived influence of unrealistic video game character images on others. Both men and women perceived that young women play...
Turkey's video game market is thriving, with a growing number of local game developers creating innovative and culturally relevant games. Key regions:France,South Korea,Asia,Japan,Europe in-scope out-of-scope Market Region Region comparison