United States Patent US8092288 Note: If you have problems viewing the PDF, please make sure you have the latest version ofAdobe Acrobat. Back to full text
Managing Multi-Player Video Game InputRichard M. Theis
video game 近义词 computer gamen.电脑游戏; 双语例句 更多例句 1、 Not to lay all this at the doorstep of a triflingvideo game,you understand. 请你理解,我也不是要把所有这些都归罪于一个有点儿不足道的电脑游戏. 网络期刊摘选 2、 Thisvideo gamemachine has broken down. ...
In a video game apparatus, a first joystick and a second joystick each contain a stick, a game start key and a mode select key. A control circuit controls the video game apparatus in the following manner. In a one-player mode as selected, only the output signal from the joystick whose ...
The present invention provides an input device for a game machine. 该装置是将信号输入使用计算机的游戏机中的一种输入装置. The device is the signal input to use one computer gaming input devices. 该装置具有从本体外侧突出出来的一个以上的操作件;在操作件周围,可与操作件的操作点的移动连动的移动...
A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player ma...
Video gamestaff needed to input the number: 45.9. 视频游戏所需投入人员数目是: 45.9名. 期刊摘选 I play avideo game. 我玩游戏机. 期刊摘选 Colin: Correct. They turned thevideo gameinto a movie. 科林: 没错. 他们把一个视频游戏变成了一部影片. ...
The output layer, obtained with a simple matrix multiplication, has the same dimensionality as the number of valid actions which can be performed in the game, where the 0th index always corresponds to doing nothing. The values at this output layer represent the Q function given the input state...
The system includes a video display, and table interface device, and a player input device associated with one or more game tables. The video display, table interface device, and player interface device communicate via a computer, which cooperatively provide video, audio, text, or images on the...
The methodological techniques used in past video game content analyses overlook player differences that might play an important role in generating violent content. The current study aimed to explore these differences in terms of personality type, trait hostility, perceived realism, and telepresence tendenc...