Game of Risk for Action Man Jean; VIDEOSCENERead the full-text online article and more details about "Game of Risk for Action Man Jean; VIDEOSCENE" - Sunday Mercury (Birmingham, England), March 22, 1998Sunday Mercury (Birmingham, England)...
The present study investigated whether the consumption of risk-glorifying video games increases health-related risk-taking in real life. Participants were assigned to 1 of 2 conditions, whereby they either played a risk-glorifying video racing game or a risk-neutral video game for 25 minutes. Af...
Interventions to decrease HIV sexual risk are needed. We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health outcomes in adolescents. Participants aged 11 to 14 years from 12 community afterschool, school, and ...
Probably the most common objection to VVGs is that they have (or risk) bad effects. According to the Causation Argument, video game violence is morally bad because it causes players to be more aggressive and violent, which is bad both for the players themselves and for those who are therefo...
Video games have been soundly critiqued for their depiction of gender, and emerging research has shown that playing can be associated with holding stereotypical or narrow views of gender roles and norms. Yet, rarely has past research focused particularly on correlations between video game playing an...
Icodextrin reduces insulin resistance in non-diabetic patients undergoing automated peritoneal dialysis: results of a randomized controlled trial (STARCH) Insulin resistance is a common risk factor in chronic kidney disease patients contributing to the high cardiovascular burden, even in the absence of dia...
Article Open access 18 June 2024 No effect of short term exposure to gambling like reward systems on post game risk taking Article Open access 06 October 2022 Increasing prosocial behavior and decreasing selfishness in the lab and everyday life Article Open access 04 December 2020 The concer...
While the boy played an electronic game called "Combat," a friend noted that he acted as if he were in a daze and that his hand was twitching. When he returned home shortly thereafter, his mother noticed that he had lost his glasses, that he was "belligerent for the first time in ...
R. (2007). Sex, lies, and video games: The portrayal of male and female characters on video game covers. Sex Roles, 57(5–6), 419–433. https://doi.org/10.1007/s11199-007-9250-0. Article Google Scholar Burt, M. R. (1980). Cultural myths and supports for rape. Journal of ...
Nevertheless, I wish to establish, first and foremost, an ethical position relevant to adults exposed to video game simulated violence (even in the case of games with an M rating), before considering what such a position would have to say about the exposure of such virtual violence to age-...