The global video game industry is a billion-dollar business and has been for many years. In 2024, the revenue from the worldwide gaming market was estimated at almost 455 billion U.S. dollars, with the mobile gaming market generating an estimated 98.7 billion U.S. dollars of the total. ...
In 2023, the majority of the revenue in the video game industry in the country came from the sales of digital products as payment for download, representing approximately 39 percent of the total generated that year. Despite not being as extensive, development services for third par...
BEIJING, December 16 (TMTPOST) -The revenue of China’s video game industry reached 296.51 billion yuan in 2021, according to the 2021 China Video Game Industry Report released by China Game Publishers Association Publications Committee (GPC). The revenue in 2021 shows a 6.4% year-on-year inc...
Ed Thomas, GlobalData’s principal analyst for Technology Thematic Research commented in the press release detailing the new report, and explained how innovative technologies contribute to the business growth of the video games industry. “Today’s video games industry is in the throes of a huge tr...
While the retail numbers—particularly the year-end ones—are important to investors, they don’t present a complete picture of the video game industry’s overall health. Digital downloads are a fast-growing source of income in the industry, both on the PC side (which is led byValve Softwar...
- Market Research Report (2014-2029) William Curtis New York, United States Last Updated: September 2024 NAICS 51121eRevenue $55.4bn 2024 $55.4bn Past 5-Year Growth Profit $X.Xbn Employees 126k Businesses 26,899 Wages $XX.Xbn Video Game Software Publishing in the US industry analysis In...
The 2021 Video Game Industry Public Opinion Report was released at the conference. Ao said that the video game industry in China had been following relevant rules and regulations and receiving positive feedback due to improved game quality. The public's positive rating toward the video game indust...
IMPACT OF COVID-19 ON GLOBAL VIDEO GAMES INDUSTRY INDUSTRY OVERVIEW VIDEO GAMES INDUSTRY STRUCTURE CHANGING VIDEO GAME BUSINESS MODELS ONLINE VIDEO GAMING BUSINESS MODELS VIDEO GAMES INDUSTRY VALUE CHAIN MOBILE GAMES INDUSTRY VALUE CHAIN GAME DISTRIBUTION MODELS Key Opportunities & Strategies for Video G...
July 13, 2023 at 12:33 AM GMT+8 Nearly one-third of people over the age of 65 said they play games regularly. Getty Images Video games aren’t just for kids. New data from the Entertainment Software Association, the trade group of thevideo gameindustry, shows that the number of people...
The 2009 Annual Review & Five-Year Forecast Report on China's Video Game Industry by Niko Partners is a thorough review and forecast of the 2008-2013games, console, handheld games and hardware market. Based on 70,000 points of data collected by Niko Partners in 10 Chinese cities in March ...