Self-regulation:Video game rating boards are often self-regulated, in accordance with industry norms in that jurisdiction. Publishers in self-regulating jurisdictions must pay to receive a rating. This has led to accusations that video game publishers have too much influence over the rating process....
Columbus, OH (PRWEB) December 15, 2016 --Panopticon Laboratories, the world’s first and only cybersecurity company for video game publishers, today announced the release of its second whitepaper, entitled Avoiding Regulation: Why the Video Game Industry M...
By charting this progressive course, the study envisions a future wherein the video game industry thrives not at the expense of social well-being but in tandem with it, setting a precedent for a globally admired model of conscientious interactive entertainment....
A plea is made for a more balanced approach to collating and critiquing scientific evidence about violent video game effects to ensure that consumer protection measures, and new legislation, is fair to all involved parties. These include the video games industry as well as governments, regulators,...
affect and police for thousands of small companies, particularly in light of similar noncompliance to top-down industry regulation in other parts of the globe. This uneven compliance may plausibly lead to either a lack of reduction in heavy playtime within small game companies, or even an ...
Read also:What’s in it for the Video Game Industry in the Future? Work Order App: Optimize Workflow For Your Video Game Store Video game stores are experiencing a rise in popularity, but it can be hard to keep up with the demand for new games. Customers often have to wait weeks for...
Regulators should consider online games fair game for regulation. Indeed, it is unclear why games are typically excluded from the same regulatory approaches that apply to social media sinceonline multiplayer games are social platforms. Online games nominally fall within thescopeof the Digital Serv...
Continue working with lawmakers and regulators through self-regulatory bodies like the ESRB to foster an environment of self-regulation. Side Quests Recent judicial decisions and enacted statutes or regulations that are likely to impact the video game industry Steve Jackson Games, Inc. v. inXile En...
The Global Video Game Market, valued at USD 204.11B in 2022, is projected to reach USD 465.29B by 2028, growing at a 14.5% CAGR.
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