He had worked as a game designer at one of the UK's biggestvideo gamestudios for nearly a decade. It was a job he loved and had dreamt of since he was nine years old. But recently he had been worried. All around him, friends in the gaming industry were being let go. "My mind w...
3 By the early 1980s video games were being played in homes across the world. Atari had changed the entire video game industry. Sadly, it wouldn't last. Many companies wanted to profit from the home video game trend, so the market was soon flooded with poor quality games. 4 Atari survi...
After evolving from one of the biggest tech names in the world,Xbox Game Studiois now a well-known market player in the gaming industry. It was founded by Microsoft in March 2000. At first, Microsoft developed and launched its gaming division named Microsoft Games to dominate the ever-growing...
解析 A。解析:句中有“already”,这是现在完成时的标志之一,这个游戏已经被数以百万计的玩家玩过了,要用现在完成时的被动语态。B选项是一般现在时的被动语态,C选项是一般过去时的被动语态,D选项不是被动语态。主动语态形式为Millions of players have played the latest video game around the world already。
Tencentcomes second among the world’s biggest video game companies. The Chinese internet conglomerate is primarily a social media company but has also been involved in the video game industry for quite some time now. Tencent primarily focuses on online and mobile smartphone games, such as the co...
aThe video game industry is the perfect environment for a multimedia professional. Video games make use of all aspects of multimedia technology. Incorporating lighting, design, sound and visual effects are crucial components to creating successful video games. 电子游戏产业是完善的环境为多媒体专业。 电...
On top of the opportunities that emerging media might offer marketers in the video game industry, gaming audiences also mirror target audiences of many consumer-facing brands. This means video gaming platforms could be a great place for brands to connect with their target audiences. ...
The video gaming industry appears almost unstoppable, but there are factors that could clamp the breaks on growth. Piracy, for example, is a chronic issue for video gaming companies. Piracy could likely cause severe financial damage to game developers, leading to decreased game variety and quality...
Looking for foster the next generation of video game developers around the world早先,Krafton(Bluehole前身)的访谈提到了一个游戏研发中的残酷现象:一个独立研发团队一般只有一次证明自己的机会,如果失败,团队的说服力和吸引力就会大打折扣所以Krafton选择的模式是精英抱团,以东方不亮西方亮的概率来对抗风险,实现试错...
On January 4, 2024,the first round of video game layoffs (that we know of) happened at VR games developer Archiact. The company, known for itsDoom 3VR port, announced on social media that it had laid off an unspecified number of staff. ...