Exploratory analyses revealed associations between (1) participants' self-reported likelihood to aggress and perceptions of the game as frustrating or difficult, (2) gender and higher levels of pin selection, and (3) participants' self-identification as a gamer and lower levels of pin selection. ...
Influencer marketing enables game developers to target their desired audience precisely. By partnering with influencers specializing in specific gaming genres or platforms, developers can ensure their games are showcased to the most relevant and engaged communities. This targeted approach leads to higher e...
Those addicted were significantly more likely to have a lower GPA, have greater difficulty paying attention in class, and were more likely to have been involved in a physical fight over the past year compared to non-addicted gamers (Gentile, 2009).The majority of video game addiction research ...
We examined the association between prolonged continuous game play and physical problems identified in the past 12 months. Results Playing video games for three or more hours in one session was associated with higher odds of negative physical symptoms (e.g., overall physical problems, OR = 2.80 ...
Thus, hope and resilience are often required in order to play games, be it a platformer game such as Super Mario Bros, which requires precise inputs and punishes the player when making mistakes, or a First-Person Shooter (FPS) game, where being defeated by other players is a key aspect ...
According to the results video game playtimes had a negative impact on the musculoskeletal system of video gamers. Moreover, this effect was amplified in individuals who had higher video game play times. However, this effect was not amplified in multivariate models (see Table 3: Results of indi...
Contribution of Game Genre and Structural Game Characteristics to the Risk of Problem Gaming and Gaming Disorder: a Systematic Review Article 23 April 2021 Problematic Gaming Behaviour in Finnish Adolescents and Young Adults: Relation to Game Genres, Gaming Motives and Self-Awareness of Problematic ...
difficulty with its neighborhood grid size. The scale began at a value of 1 for Level 1 in Grid 1 and reached maximum at 42 for Level 5 of Grid 7. Each participant’s game achievement in Labyrinth-VR was measured as the value for their highest level at or above the route efficiency ...
For instance, students with lower levels of pre-game math skills at the start of the program could begin at a Kindergarten or lower level in the game, while students with higher level pre-game math skills could begin at a second grade or higher level, thus providing greater opportunities to...
Other businesses churn out a slew of social videos. But they often just copy fads they've seen, so their videos don’t connect to their audience’s challenges or habits. Video marketing can’t be an impulsive guessing game. Instead, we suggest that teams create a comprehensive video marketin...