Being a sniper might have been fun in the game, but in real life, they were raking their brain off with numbers and equations in order to hit the right target (one shot, one kill), try to estimate the position of the other snipers by using sound etc. all of which can be incorporate...
However, after an initial consideration this aim appeared to be a very modest one and the wider implications of using MCVSs as a means of extending personnel training and testing in other areas were considered. In this context the development and application of new technologies was seen as an ...
This article provided guidance to practitioners and researchers on how to implement using video media to improve basic movement skills in kindergarten in their training with the aim of promoting the acquisition of essential motor skills in children. While teaching process may seem overwhelming at first...
(gold and lumber) to develop and construct buildings, units and weaponry with the ultimate aim of obliterating their opponents from the map. The multiplayer mode of the game supports team play, meaning that participants in the study could work together (even as different races) to defeat a ...
though the developers stressed that the aim here is not to cause chaos, and that working together is essential to complete various stages of the game. In another challenge, similar to something I remember from last year’s Lantern Rite, players will have to navigate through a vibrant fireworks...
Hand-eye coordination, but also fine motor and spatial skills are trained during the game.Whether it’s PC games, Xbox, PS4, or Nintendo games, the character can run and have to aim at enemies at the same time. This requires the player in the real world to keep track of the character...
Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study wa...
The aim of this research is to propose an understanding of video-game playing based on some dimensions of emotional functioning such as emotion regulation, emotion intensity, emotion expression, and alexithymia. A total of 159 adolescents took part in the study. Regular gamers regulated their ...
As underlined by recent studies, computer games can improve seniors' quality of life in several areas, including training of cognitive abilities, relaxation, socializing, and motivating healthy behaviors such as physical activity. Their capability to engage people is especially useful in clinical ...
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