Video game addiction affects anywhere from 1% to 4% of people, though estimates on gaming disorder’s prevalence vary considerably.1 2 3 About 5% of players display problematic gaming behaviors, while another 5% exhibit at-risk gaming behaviors that could become problematic if continued.4 [Take ...
On the other hand, it was revealed that using tablets, game consoles, PCs; having multiple devices; and playing online, fighting, car racing, war, and adventure games were significantly linked to GD. Conclusion: The prevalence of GD was 20.45% among Saudi school students who play video games...
How common is video game addiction? One large-scale study concluded that 1.4 percent of video gamers may have an addiction. Other studies, conducted in various parts of the world and with various age groups and assessment criteria, have revealed prevalences of addiction among gamers ranging from...
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of GamersVideo gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as ...
Given the vagaries of this diagnostic procedure, it is not surprising that various studies of the prevalence of gaming addiction have revealed a wide range of findings. One large-scale, well-designed study conducted in Norway concluded that 1.4% of video gamers are addicted (Wittek et al, 2...
Video Game Addiction Statistics: Australia 6 in 10 Australians play video games regularly, which is close to 67% of the entire Australian population. The prevalence of playing video games is much higher in the younger population. 98% of households with children have a device to play video games...
It’s hard to pin down exactly how widespread gaming addiction is. What to call it, how to define it, and how to measure it vary. The prevalence of gaming disorder ranges between 1 and 10 percent worldwide, depending on the study design and country. But a growing body of research point...
Few studies have estimated screen time among Arab adolescents, and no studies, to date, have published data on addiction to video games or Internet games among Arab adolescents. This study aimed to assess the prevalence of addiction to video games and its correlation with mental health in a sam...
Video game addictionis a rising problem and likely to increase in the future. The World Health Organization has recognized gaming disorder as an actual mental health condition, and global prevalence is around3-4% of gamers. Considering that there are about 3 billion gamers globally,the number of...
Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions Internet addiction (IA) has emerged as a universal issue, but its international estimates vary vastly. This multinational meta-analysis fills this gap by p... C Cheng,Angel Yee-...