Crashes far too often on native and borked on proton 6 months ago Tinker Steps:Other The native version has crashing issues, so i attempted proton and it ended up being even worse. Instability:Frequently Consistently crashes extremely often in native and is unplayable entirely in proton Significant...
(Unconfirmed) If the device or filesystem where the user files live has no available storage left, you will have to free up some space. Initialising the map logic for the first time is an expensive operation. If the game is not crashing, make sure you are giving the operation a chance ...
Fixes logspam on app startup of repeated stacktraces relating to"Failed resolution of: Landroid/net/wifi/p2p/WifiP2pManager$DeviceInfoListener" Allows disabling bluetooth radio from inspection screen Improves warning messages when I2C devices are not responding Adds support for controlling the RGB LED...
Fix to avoid crashing for nonexistent resources. Blocks Programming mode changes: Added blocks to support OpenGLMatrix, MatrixF, and VectorF. Added blocks to support AngleUnit, AxesOrder, AxesReference, CameraDirection, CameraMonitorFeedback, DistanceUnit, and TempUnit. Added blocks to support Acc...
Fix to avoid crashing for nonexistent resources. Blocks Programming mode changes: Added blocks to support OpenGLMatrix, MatrixF, and VectorF. Added blocks to support AngleUnit, AxesOrder, AxesReference, CameraDirection, CameraMonitorFeedback, DistanceUnit, and TempUnit. Added blocks to support Acc...