lv_vg_lite_buffer_init( &src_buf, dsc->bitmap, lv_vg_lite_width_align(lv_area_get_width(&image_area)), lv_area_get_height(&image_area), VG_LITE_A8, false); lv_draw_buf_t draw_buf = { 0 }; uint32_t w, h; w = lv_area_get_width(&image_area); h = lv_area_get_hei...
lv_draw_vglite_unit{ lv_draw_sw_unit_t; lv_draw_unit_tbase_unit; lv_drawtask_t * task_act; #if LVUSE_OS lv_thread_sync_t sync lv_thread_ thread; volatile boolinited; volatile boolexit_status; #endif #if LV_USE_VGLITE_DRAW_ASYNC volatilebool wait_for_finish; #...
I have located the VGLite problem in LVGL, the program is stuck in vg_lite_finish, and it is probabilistic. Turning LV_DRAW_COMPLEX off is only in some cases the GUI will not stick, but it does not completely solve the problem, only turning VGLite off ca...
I have located the VGLite problem in LVGL, the program is stuck in vg_lite_finish, and it is probabilistic. Turning LV_DRAW_COMPLEX off is only in some cases the GUI will not stick, but it does not completely solve the problem, only turning VGLite off ca...
Description of the feature or fix Initialize a vg-lite buffer from draw buffer. Currently, the tiled is not available. We can extend the image flags to include it to indicate if memory is tiled or ...
I have located the VGLite problem in LVGL, the program is stuck in vg_lite_finish, and it is probabilistic. Turning LV_DRAW_COMPLEX off is only in some cases the GUI will not stick, but it does not completely solve the problem, only turning VGLite off ca...
Turning LV_DRAW_COMPLEX off is only in some cases the GUI will not stick, but it does not completely solve the problem, only turning VGLite off can completely solve the problem.This must have something to do with Cache, but I checked the MPU configuration and there was nothing w...
I have located the VGLite problem in LVGL, the program is stuck in vg_lite_finish, and it is probabilistic. Turning LV_DRAW_COMPLEX off is only in some cases the GUI will not stick, but it does not completely solve the problem, only turning VGLite off can completely solve the...