07-05 15:31:56.719: D/QMLPlayer(1460): /Users/wangbin/dev/QtAV/src/opengl/VideoShader.cpp:457 (bool QtAV::VideoShader::build(QOpenGLShaderProgram)): "bind attribute: a_TexCoords0 => 1" 07-05 15:31:56.725: D/QMLPlayer(1460): /Users/wangbin/dev/QtAV/src/opengl/VideoShader.cpp:22...
It's probably going to be quite a while before it's fixed up to a satisfactory level. They've now released astatementthat reads: We are aware that Star Wars Jedi: Survivor isn’t performing to our standards for a percentage of our PC players, in particular those with high-end machines ...
Oliver Mackenzie then elaborated on Richard's sentiments, stating that GTA 6 has "a lighting model that may not have a good non-RT fallback, and Switch [2] isn't going to be powerful enough to run all of that raytracing". He goes on to say that the level of sim...
Testing across Low, Medium and High details preset, the performance across all of them is very similar and even Low is well below 60FPS, often 40FPS and below. Keep in mind these shots are on Low details: Right now, it's a definite skip until they actually sort out all the performance...
aUse Effect=1 AlternativeDepth=1AllowAntialias=0BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini 使用Effect=1 AlternativeDepth=1AllowAntialias=0BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRT...
ait's 2 o'clock 它是2时[translate] aYour video card supports Hardware Accelerated Vertex and Pixel Shaders. Comanche 4 will use these where applicable. 您的显示卡支持硬件加速的端点和映像点Shaders。 Comanche 4将使用这些在可适用地方。[translate] ...
precision mediumpfloat;#else#defineLOWP#endifvarying LOWP vec4 v_color;varying vec2 v_texCoords;uniform sampler2D u_texture;voidmain(){gl_FragColor=v_color*texture2D(u_texture,v_texCoords);} 顶点.glsl attribute vec4 a_position;attribute vec4 a_color;attribute vec2 a_texCoord;uniform mat...
浏览完整代码 来源:openglbase.py 项目:DrLuke/gpnshader 示例25 class DoubleTextfield(QDoubleSpinBox): """ A customized QDoubleSpinBox that is used by the SliderWidget to allow users to enter float values. """ def __init__(self, lower, upper, step_size, default): super(DoubleTextfield, self...
pop('head') if head == 0: style = '<|-' elif head == 1: style = '-|>' elif head == 2: style = '<|-|>' else: raise KeyError('head parameter must be one of 0 (start), 1 (end) or 2 (both).') arrowsize = float(options.get('arrowsize',5)) head_width=arrowsize ...
select(target[0]) s = getShader() aa = py.getAttr(s + ".transparency") a = 255 * abs(1-aa[0]) return a 浏览完整代码 来源:shaders.py 项目:dbokser/MayaToolbox 示例11 def keyAlpha(c): target = py.ls(sl=1) for i in range(0,len(target)): py.select(target[i]) s = get...