Ligra[5], a shared memory framework using in-memory storage, has been a game changer with regard to the viability of in-memory execution of large graphs. Its authors argue that the amount of memory available in high-end single nodes is sufficient to process graphs with hundreds of billions ...
ACM Transactions on Graphics (TOG), Vol. 22, Issue 3 (SIGGRAPH), pp. 382-391. New York, NY: ACM Press, July 2003. Green, Robin. "Spherical Harmonic Lighting: The Gritty Details". Game Developers' Conference, San Jose, CA, March 2003....
ACM Transactions on Graphics (TOG), Vol. 22, Issue 3 (SIGGRAPH), pp. 382-391. New York, NY: ACM Press, July 2003. Green, Robin. "Spherical Harmonic Lighting: The Gritty Details". Game Developers' Conference, San Jose, CA, March 2003....
ACM Transactions on Graphics (TOG), Vol. 22, Issue 3 (SIGGRAPH), pp. 382-391. New York, NY: ACM Press, July 2003. Green, Robin. "Spherical Harmonic Lighting: The Gritty Details". Game Developers' Conference, San Jose, CA, March 2003....
Green, Robin. "Spherical Harmonic Lighting: The Gritty Details". Game Developers' Conference, San Jose, CA, March 2003.
The pattern image hereinafter referred to as “BOTERO” is part of a book cover; the pattern image “SCYTHE” is the planar front surface of the box of a board game; the pattern images “SURVEYING” and “JEFFERS” are book covers; “PAINTING” is a wall painting inside a frame; and ...