Tired of just wireframe and pixels? After making a wireframe demo, you'd want your objects to be solid. The first type of fill that I'll be introducing is a flat triangle filler. What?! But I could use PAINT to do that! Well, you still have to understand how the flat filler work...
motionpixels_tablegen.h movsub_bsf.c movtextdec.c movtextenc.c mp3_header_decompress_bsf.c mpc.c mpc.h mpc7.c mpc7data.h mpc8.c mpc8data.h mpc8huff.h mpcdata.h mpeg12.c mpeg12.h mpeg12data.c mpeg12data.h mpeg12dec.c mpeg12enc.c mpeg12framerate.c mpeg12vlc....
A camera has a body and an electronic capture unit mounted in the body. The electronic capture unit selectively captures and stores a scene image as a representational electronic image having a first array of pixels. A control system is mounted in the body. The control system provides a remap...
_coeff_a second vector weight coefficient * @param rounder this value will be added to the sum of the two vectors * @param shift result will be shifted to right by this value * @param length vectors length * * @note It is safe to pass the same buffer for out and in_...
_coeff_a second vector weight coefficient * @param rounder this value will be added to the sum of the two vectors * @param shift result will be shifted to right by this value * @param length vectors length * * @note It is safe to pass the same buffer for out and i...
vector * @param in_b second vector * @param weight_coeff_a first vector weight coefficient * @param weight_coeff_a second vector weight coefficient * @param length vectors length (should be a multiple of two) * * @note It is safe to pass the same buffer for out and in_a...
The motion vector is the difference in the position of each pixel between the previous and current frames, as shown inFigure 2. Figure 2.Motion vector corresponding to the movement of pixelPT−1toPTbetween framesT −1 andT. All pixels betweenPT−1andPTinFigure 2are averaged to obtain ...