Variable Rate Supersampling (VRSS) leverages NVIDIA Variable Rate Shading (VRS), which is a key feature in NVIDIA’s Turing architecture, to apply different shading rates to regions of the HMD screen to increase image quality and performance. Improving image quality where the user looks is ...
The marquee addition for the latest driver is what NVIDIA is calling Variable Rate Supersampling (VRSS) for Virtual Reality. Based on the Variable Rate Shading technology found in NVIDIA’s Turing GPU architecture, VRSS invokes the same concept, but in reverse. Rather than...
Getting Started with Variable Rate Shading on Intel® Processor Graphics Adam Lake1, Laura Reznikov2, Marissa Du Bois3 Abstract In this white paper we disclose the new Variable Rate Shading (VRS) hardware capability. Originally presented at High-Performance Graphics in 2014 as a new...
true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the driver assumes that SELinux is enabled on the system. Currently, the driver only uses...
support by Intel’s upcoming GPUs .3, 11Figure 1 shows an image rendered at 2560x1440 with a 1x1 pixel rate on the left and using VRS at a 2x2 rate on the right. While VRS reduces the number of shader invocations, there is almost no perceivable difference...
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...